Salbug

@salbug.bsky.social

Feel free to call me Sal or Sisu. ♦32♥ ♣Non-binary Femme♠ ♦she/they♥ ♣Jack of all trades, master of none♠ ♦Quasi-Stellar AI♥ ♣pfp by AndyLV♠ ♦Banner by @vapourshell.bsky.social♥ >> https://salbug.carrd.co/ << 💜 @sheepfluff.net 💜

On the subject of why DRM is bad: I can't even play the PC version of GTA IV and GTA V because my old Rockstar account is tied to an email address I haven't had access to in over a decade. This version of the game is useless, and support was useless in helping me.

A Rockstar Games email verification dialog box with an input field for a verification code, a submit button, and a resend code timer.

In Paper Mario, Bowser claims that the Star Rod makes him invincible. However, in the first battle, it merely raises his Defense to a measly 1. If Mario is given just slightly better shoes, he can get through the protection. Bowser cannot handle taking over 10 damage, making the game crash.

In Super Mario Bros.: The Lost Levels, green trampolines make Mario jump so high he goes offscreen for 6 seconds. By extracting his position values from the code, we can "zoom out" the stage and visualize his actual arc, which reveals just how absurdly high the jump is.

Jump Height: 1186 pixels (5 vertical screens)
Jump Distance: 900 pixels (3.5 horizontal screens)
Jump Duration: 360 frames (6 seconds)
Source: info: Jdaster64, supermariofiles.wordpress.com

In Super Mario RPG, Mario's house is made out of pure darkness by default, and every object inside it is only colored in manually by a script when Mario enters. This is the only area in the game that works like this, for an unknown reason.

In Super Mario RPG, the graphics for the inside of Mario's house are completely black in the files and only get colored in manually by a script when he actually enters it. This is the only area in the game that works this way.
How the house looks when Mario is inside during regular gameplay
(background color changed to make silhouette visible): regular screenshot
How the house looks when Mario is not inside: completely black
Only Layer 1 (furniture) colored in: black house with visible furniture
Only Layer 2 (floor and walls) colored in: black furniture with visible floor and walls
Source: @pidgezero_one, x.com/pidgezero_one/status/1723822981103644982

Donkey Kong 64 makes extremely efficient usage of in-engine coloration to cut down on the number of textures. Entire vibrant and colorful areas are created at runtime from a single texture just by artfully tinting it.

The colorful cliffs in Jungle Japes are just a vertex coloration map being applied to a single 128x128 pixel texture. 
Source: DonkViewer by Ballaam, https://theballaam96.github.io/DonkViewer, https://noclip.website/

What if you could furnish your own VRChat world, completely in-game? After close to a year of development now you can!! HOME FORGE is AVAILABLE NOW Place it. Move it. Modify it. Save it. Build the perfect hangout and invite your friends! Home Forge. Welcome Home <3

every day i consider deleting every account and just idling in an irc channel. you have to go in there to talk to me. if this journey is not for you, your message is not for me

VRC Light Volumes v.3.0.0 is now ready for a public BETA test! It's a beta test that is mostly for creators: I want you to check if it works in your worlds an if you have problems integrating it in your shaders. (Enable Pre-Releases in your VCC to get it) github.com/REDSIM/VRCLi...

Bild

I had to draw the frog. I HAD to draw the frog. She's literally made for my style. Here's kind of a what-if of Jax not losing her shit and Ribbit staying around

BildBildBild