Sammy T

@sammy-t.bsky.social

Sometimes code, 3d model, wumbo.

Time to sue Sony! DoesItPlay? and @stopkillinggames.bsky.social Games are announcing that we're backing SM&C's (Stichting Massaschade & Consument) lawsuit against Sony over its total control of PlayStation Store pricing. We're putting our full weight behind SM&C's case, with the Dutch court. 1/3

Whether it dies with a bang or lingers on fringes, like cryptocurrencies, — when the AI bubble pops what will remain is knowledge of who around you has moral flexibility to justify the destruction of everything that makes humans interesting and worthwhile over some short-term personal gains.

Reminder: If our vote wasn’t powerful, elected officials wouldn't be trying so hard to take it away. We will fight for our democracy, always.

so I've been looking at my finances, and all my income sources have plummeted I'm gonna have to shift my focus away from #half-edge and giving talks, because unfortunately they're huge money sinks I can't afford if you can, I'd appreciate your support, especially now ❤️ www.patreon.com/c/acegikmo

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The challenges we now face must be met by a bold progressive populist movement that strengthens democracy and shakes up the system. We can’t simply return to the path we were on before Trump. We cannot accept the status quo of Big Money dominating our politics and economy.

If you see this kind of comment under a game on @itchio make sure to report it. I've censored the URL, it's always different (afaik) but malicious tricking people into thinking it's an updated version!

Bild

Trying out a similar low-tech sprite light effect in Godot! It uses the alpha layer, offset pixel-by-pixel, to set whether the pixel should be bright or dark. I'd like to try a version that selects between a Light and Dark pixel color for every hue, to preserve the limited-color look I like.

Supper Mario Broth@mariobrothblog.bsky.social · 4mo ago

Some areas in Paper Mario feature a rim lighting effect that is achieved in a manner that is extremely simple for the surprisingly effective results it produces, being simply shifting around a shadow copy of the sprite.

The rim lighting effect in Paper Mario is created in an extremely simple manner.
[the sprites are taken, copied, recolored black, then the black version is offset, made transparent, and trimmed to the original sprite]
Note how this coincidentally results in a realistic shadow of the cap on Mario's face because the shadow is just the brim recolored black
Source: info: YouTube user @JasperRLZ, youtube.com/watch?v=K3OrK0nvWCg; presentation by Supper Mario Broth

The surveillance state isn't a distant dystopia. It's Flock cameras on your block, Palantir partnering with your police department, and data centers being approved at your city council. Swipe to understand, then let's dismantle it locally.

Big tech is the infrastructure of fascism.
Tech companies are the backbone of the surveillance state.Flock cameras scan every license plate that passes, logging where you go, when, and how often.
Flock contracts are sold directly to local police departments, often without public vote or oversight.Al turns mass surveillance data into actionable targets, automating profiling at scale.
Facial recognition, predictive policing, and social media monitoring all run on Al that is trained on data we generate.Data centers are the physical infrastructure that makes mass surveillance possible, and they're being built in our communities.
Without the servers, there is no surveillance. They need land, water, and energy, and they need our permission.