#CraftpixJam Submission: "TEN MORE ORE!", a 2D-Mining-Roguelike with a rope. I really focused on gameplay this time and I would love some feedback! Play in browser: oldbomb.itch.io/tenmoreore #Craftpix #pixelart #gamedev #indiedev #gamejam #GameMaker
Seb Heinrich
@sebheinrich.bsky.social
Gamedev & Videogamemusic Live Performer https://linktr.ee/oldbomb
#CraftpixJam Day 8: "TEN MORE ORE!", a 2D-Mining-Roguelike with a rope. Good progress but UI is hard. But even a very simple lighting system creates a lot of atmosphere. #Craftpix #pixelart #gamedev #indiedev #gamejam #GameMaker
#CraftpixJam Day 3: Creating a 2D-Mining-Roguelite was not as productive as yesterday, but I started working on the upgrade shop. Using #GameMaker s new-ish UI-Layers for the first time, we'll if I can find a good workflow. #Craftpix #pixelart #gamedev #indiedev #gamejam
What do you think about a frog being the shop owner where you buy upgrades? sprite: pop-shop-packs.itch.io/frogs-pixel-...
#CraftpixJam Day 2: Creating a 2D-Mining-Roguelite where you are bound by the length of your rope, which is also the only way to get back to the surface. Today I am quite happy with the progress. Also did some recoloring and rearranging of the assets. #Craftpix #pixelart #gamedev #indiedev #gamejam
For the most part, my @dunderbeckgame.com creature designs are delivered like this. That's because this is the most information needed to go to production. For an artbook of the bestiary, I'd want to do much more developed renders. Would you buy a Dunderbeck monster book?
A Pixelart Mining Game with an interesting camera view where you have to dig down into a planet to find and lift the valuable planet core to sell it for profit. #PitchYaGame
Hi #pitchyagame, meet Deep Fog Signals 📶 From a suffocating comms room, choose which transmissions to decode with scarce bandwidth, coordinate your unstable crew, interface with esoteric devices & interpret strange signals from the deep 📡 #storyrich #horror ➡️ store.steampowered.com/app/4100900/...
WIZARD STRUT Digital drawing. A wizard, he struts.
I made Moss Moss, a #pico8 game about mossing the world and finding secrets. Hope you enjoy ♥ noelcody.itch.io/moss-moss
Todays @indietreff.bsky.social at a new location in #Hamburg! Very very cool!!! 💪👏 Also great talk by @danielmarx.bsky.social 💪
Hey devs, We are a small, family-run publisher based in Switzerland. We are currently looking for PC games to publish this autumn, as well as for 2027 and beyond. We'd love to see your projects! We look forward to receiving your pitches at: chat@metaroot.ch
This is "Holter-Die-Poltergeist", my final unreal course project (and the first ever unreal game I made). You can download it from oldbomb.itch.io/poltergeist or read about the development here: www.notion.so/HOLTER-DIE-P... #indiegame #indiedev
Fake window shadows using "Light Functions" (Gobos) in Unreal Engine 5.6. The light beams are simple translucent textures on a cone mesh with a scrolling dust texture. Good performance on low end hardware bc no volumetric fog and no shadow casting is used for this effect.
Light flicker reacts dynamically to the enemy's proximity (Unreal Engine 5.6)
I would love it if you could check out my creepy crawly #CozyGame on Steam! 🔥🐛 🐝 Fill your bug compendium ⚔️Train and battle your creepy crawlies 👀 Fishing, gathering and puzzles 🎉 Nifty RPG mechanics store.steampowered.com/app/3095130/... #gamedev #indiedev #Gameboy
Squirreled Away releases March 28, 2025!! 🎉🥹 Wishlist the game on Steam and get ready for a cozy adventure! 🐿️ 👉 store.steampowered.com/app/2977620/... #indiegames #indiedev #cozygames #gamedev
finally ready to start showing a little bit of this off - my OS simulator game now has its own custom markup language i'm in the process of programming! it also currently uses the scribble library by @jujuadams.com for text rendering. this is all in game footage! #gamemaker #indiedev #gamedev
shader: color quantizing, mapping colors to a arbitrary color palette using different color models AND dithering, all at runtime (and no matter how bad I am implementing this, framerate is still over 900), and I can mix all these effects: #indiedev #pixelart #gamemaker #solodev #shadermagic
There is a short but interesting article by Billy Basso on how he did rendering in #AnimalWell but the GIFs in the article are not available anymore. I digged them out of the internet archive, so I will post them here: blog.playstation.com/2022/07/20/h... #gamedesign #pixelart #shadermagic
Thinking a lot about continue working on this mining game project. #pixelart #indiedev #gamedev #gamemaker