Jonathan Stone

@sheriffstone.bsky.social

Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.

Naty Hoffman just wrapped up a career-spanning keynote on lessons learned from game development and beyond. Now underway: a fireside chat with Naty Hoffman and Eric Haines, joined by Omer Shapira - celebrating two remarkable careers in computer graphics. #I3D2026

Naty Hoffman's Keynote in I3D 2026A fireside chat with Naty Hoffman and Eric Haines, joined by Omer Shapira

Are you interested in a technical career in VFX or 3D Animation? Apply for the #ASWF Summer Learning program by April 18! The 8-week mentorship is 100% remote and open to all experience levels. Learn more and apply at www.aswf.io/summer-learn...

Summer Learning Program (SLP) – ASWF

SLP graduates have gone on to pursue technical careers at DreamWorks, Sony Interactive Entertainment, Epic Games, Jellyfish Animation, Microsoft, AWS, Technicolor Creative Studios, and more.

aswf.io

We're excited to announce that our keynote for Open Source Days 2025 will be delivered by the Academy Award®-winning ‘Flow’ filmmaking team! Join us for free on August 10 (in-person or virtually) for that and much more! Full schedule and registration details on our blog: www.aswf.io/news/open-so...

Open Source Days 2025 Keynote to be Delivered by Academy Award®-winning ‘Flow’ Filmmaking Team - ASWF

The Academy Software Foundation has announced the program for its annual Open Source Days event taking place August 4-11, which will include a keynote talk by the filmmaking team who worked on the ani...

aswf.io

One update we want to celebrate in USD 25.05 is having MaterialX v1.39.3 -- which includes OpenPBR Surface and the Chiang Hair BSDF -- as the new default MatX version. 🎉 Thank you for the close collab @materialx.bsky.social! 💖 We're excited to see the cool things folks create with this combo!

Implemented USD point instancer primvar support in my toy renderer the last few days. Can now render this 2D Gaussian Splatting (2DGS) scene with a single mesh & MaterialX material. (Created by Oliver Markowski with Houdini, link see below ⬇️)