MaterialX

@materialx.bsky.social

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

This weekend I added support for the MaterialX <time> and <frame> nodes to Gatling. Procedural materials can now be animated over time, such as this clock authored by Roberto Ziche:

One update we want to celebrate in USD 25.05 is having MaterialX v1.39.3 -- which includes OpenPBR Surface and the Chiang Hair BSDF -- as the new default MatX version. 🎉 Thank you for the close collab @materialx.bsky.social! 💖 We're excited to see the cool things folks create with this combo!

MaterialX v1.39.2 has been released! This version adds support for the Chiang Hair BSDF, Disney Principled shading model, generic color ramps, improved Worley noise, shader generation optimizations, and contributions from our participants in ASWF Dev Days 2024. www.aswf.io/blog/materia...

MaterialX v1.39.2 Now Publicly Available - ASWF

The Academy Software Foundation is excited to announce the release of MaterialX v1.39.2, introducing support for the Chiang Hair BSDF, Disney Principled shading model, generic color ramps, improved Wo...

aswf.io