amr al-aaser

@siegarettes.bsky.social

curator of CANON FIRE, an alternative art history for games. Egyptian-Filipino.

my new job has let me know AS OF YESTERDAY that I won't be starting until September, leaving me unemployed for all of August I need $2000 to be able to cover rent and medical expenses while I search for any temp work I can take on #MutualAid #TransCrowdFund www.paypal.com/paypalme/sie...

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similarly, when i find a safe spot in a pattern in a shmup, that's not considered "cheesing" because it took effort to find and exploit that spot. with souls there just isn't much of a range of strategy - most options that aren't brute-forcing any given fight either feel useless or like cheating.

imo it's specifically that souls games are pretty shallow, both as action games and as RPGs. when I put together a build in Nioh that rocks a boss's shit in 20 seconds flat, we don't call that cheesing, we call it playing the game, because the process of constructing that build was complex.

looking at the pieces in that encritification event about cheesing and it's really interesting how many of them are actually just about dark souls. i love souls games with all my heart but maybe it's worth interrogating why it's specifically them where the idea of "cheesing" becomes so prominent.

dude I truly do not understand the people playing SF6 who want this patch to turn it into a different game it's like year 4 they haven't changed throw loop and they're not gonna remove drive rush from the game

This is a two page ad for Kamaitachi no Yoru that features Raita Ryu, an actor famous for playing a detective in Taiyo ni Hoero and who also starred in Kamaitachi's TV commercial. Chunsoft's founder, Koichi Nakamura, was a big fan of the actor and he was even later invited to play a role in Machi.

An ad for Kamiatachi no Yoru, taken from the January 1995 issues of GameWalker.

SOURCE: https://archive.org/details/GameWalker-1995-01/GameWalker%201995%2001/page/38/mode/2up