🚨 CREATURE FEATURE 2026 AIRS ON VRGS NEXT WEEK 🚨 😍 New VR game reveals & info... 🤫 ...including a very big surprise ✈️ Updates on Compass, Deadly Delivery & more 📆 9:30am PT, May 6 on YouTube Set a reminder here: buff.ly/X2k9QcD
slyvuh
@slyvuh.bsky.social
10 year virtual reality game dev now making "YoFengYo" (fly a remote control ship around in a huge cage that's infinitely tall) 》runs @hissingbell.bsky.social 》LA Clippers devotee 》中文學習者
My VR game YoFengYo has a steam page and a little trailer now, the audio does not take kindly to compression so headphones if ya got em, wishlist if you're so inclined. #VR #gamedev
YoFengYo can now be wishlisted on Steam! youtu.be/PN5pPcj2Yr8 》Ascend a towering play space alongside your FengShip 》One-of-a-kind, high precision motion controls 》Dreamy, intricate ecosystem to explore 》Laid-back, seated play WISHLIST: store.steampowered.com/app/2439340/... #PCVR #indiegamedev
YoFengYo has a steam page now, and a little gameplay trailer. Progress! It's a pretty unique VR game; feels a little bit like flying a kite, believe it or not. Please have a look and wishlist it. store.steampowered.com/app/2439340/...
YoFengYo on Steam
Take control of your very own feng ship and help it navigate a towering cage full of tricks and traps in this short-session, one-of-a-kind, VR arcade game. Up, up, ever upward! Collect baubles, get fa...
store.steampowered.com
YoFengYo can now be wishlisted on Steam! youtu.be/PN5pPcj2Yr8 》Ascend a towering play space alongside your FengShip 》One-of-a-kind, high precision motion controls 》Dreamy, intricate ecosystem to explore 》Laid-back, seated play WISHLIST: store.steampowered.com/app/2439340/... #PCVR #indiegamedev
YoFengYo can now be wishlisted on Steam! youtu.be/PN5pPcj2Yr8 》Ascend a towering play space alongside your FengShip 》One-of-a-kind, high precision motion controls 》Dreamy, intricate ecosystem to explore 》Laid-back, seated play WISHLIST: store.steampowered.com/app/2439340/... #PCVR #indiegamedev
YoFengYo Wishlist Teaser
YouTube video by HISSINGBELL
youtu.be
🔥VR Forever is now LIVE🔥 133 GAMES - Deep discounts - New demos - Surprise launches store.steampowered.com/sale/VRForev... And the awards? 👀 Check out the Awards presentation with @naysy.bsky.social on YouTube here: youtu.be/steXbI-9ufo or head to the Steam store page! Winners 👇
Added level thresholds, which reject you if you don't boost through, also made a cute little boost effect Put in tons of new features this past month including progress on multiplayer (there's a Player 2 bot in the background of this vid, yellow guy) #VR #UnrealEngine #gamedev #indiedev
Made a new animation system to work with unreal poseable meshes and now the "world scrubber" has a full redesign along with procedural sleep, wake, and climb animations. Sound FX work next week, along with multiplayer stuff. #VR #UnrealEngine #gamedev #indiedev
Put in the first special ability, speed boost, but gave it a little too much gas, actually gave me some ideas for traversing empty parts of the level (and I definitely need to revisit that annoying beacon sound, reminds me of a car door left ajar) #VR #UnrealEngine #gamedev #indiedev
Finally back to some shareable work after overhauling my level system yet again. Added in wall obstacles. Prelim sound pass as well, not well mixed yet but slowly growing into a healthy biophany. Should be getting videos up more often again. #VR #UnrealEngine #gamedev #indiedev
Started running into Quest 2 perf limit, had to rethink game design, which provided a lot of clarity and now I'm happier with the direction of things. Also now have this line of sight material swap so the player doesn't lose sight of their Feng ship. #VR #UnrealEngine #gamedev #indiedev
it's been sound production for the last month. more familiarity with Bitwig, but unnerving to "leave" the actual game for so long. worked on "FengCam" (ship POV) material today (still not ready to include sound in the videos quite yet) #VR #UnrealEngine #indiegame #gamedev
Added the "Feng Cam" which gives you a little ship POV screen under your controls, very helpful for double-checking your Feng's alignment. Also have the new "dagger" obstacle type seen here hitting the Feng ship. #VR #UnrealEngine #indiegame #gamedev #ScreenshotSaturday
phew. Got my new playlist system running for building spawn patterns. This is essentially how I will do level design, with lots of procedural variation. Seems we've got ourselves a video game here... #VR #UnrealEngine #ScreenshotSaturday #indiegame #gamedev
Our first Starter Pack was super popular, so we've created 'Thunderful's List of Totally Awesome Indies #2'! go.bsky.app/QeWoy2N Comment below if you're an indie developer or studio that hasn't yet been included in one of our packs, and we'll get you added. Don't forget to reshare! 💖
Unreal 5.5 has a LOT of great additions for profiling, performance and optimization. I've compiled a list of the most interesting changes, with some commentary. www.tomlooman.com/unreal-engin... These awesome features and improvements will be included in my Game Optimization Course asap!
Unreal Engine 5.5 Performance Highlights
The following Highlights are taken from the Unreal Engine 5.5 Release Notes and focus primarily on real-time game performance on PC and consoles. My personal highlights have some commentary on them an...
tomlooman.com
While trying to get more organized I wound up completely reworking my procedural animation approach. So it goes. This blog post by @charlesboury.fr is a great motivator anyway. bsky.app/profile/char... One step closer to good enough. #VR #UnrealEngine #gamedev #indiedev #ScreenshotSaturday
Hey I wrote a blog post It's about setting up test-levels for art direction (and more) I'm new to this blog thing so tell me honestly what you think alright?
While trying to get more organized I wound up completely reworking my procedural animation approach. So it goes. This blog post by @charlesboury.fr is a great motivator anyway. bsky.app/profile/char... One step closer to good enough. #VR #UnrealEngine #gamedev #indiedev #ScreenshotSaturday
Hey I wrote a blog post It's about setting up test-levels for art direction (and more) I'm new to this blog thing so tell me honestly what you think alright?
I said part 3 was the end, but I gave up for this time x) 🦦🦦🦦 So I made the part 4 as an end (131/150) ^^ So many good stuff couldn't resist part 1: go.bsky.app/Cv5m4UM part 2: go.bsky.app/4ENjtzY part 3: go.bsky.app/4cK7cKP part 4: go.bsky.app/2wc2B8B Now going to answer everyone xD #indiegamedev
a lil video of my northern lights shader for the @valheimgame.bsky.social deep north update technical details: this is a low step (6 steps!), fully additive raymarch - runs in the skybox shader so our reflections match
Color changing is in. It won't be a constant shift like this in the game, I'm just testing the vibrance curve. #VR #UnrealEngine #gamedev #indiedev
Decided to switch gears and do another pass on the motion control UI today. My system uses a single axis for yaw and pitch control and I really like how simple it is while still allowing very fine-grain adjustments, suits the arcade feel I'm going for. #VR #UnrealEngine #gamedev #indiedev
moving on from "baubles" next week, gonna do some last things with control UI and "World Scrubber" FX, just a few more systems to revisit after that before going all in on actual game design and level progression... #VR #UnrealEngine #indiegamedev
moving on from "baubles" next week, gonna do some last things with control UI and "World Scrubber" FX, just a few more systems to revisit after that before going all in on actual game design and level progression... #VR #UnrealEngine #indiegamedev
Some positivity for today. Here's an Indie Solo Dev Starter Pack. Yesterday's Indie Game Studio starter pack went off like a rocket so this is for folks who didn't feel they were a 'studio'. If you'd like adding, please reply with your handle. Reposts welcome 🙌🏻 go.bsky.app/46HSs4C
hi newcomers, I'm making a laid back VR game called YoFengYo, inspired by old, short-session arcade games (with unique motion controls and gameplay systems), follow for wip content here's some video of the "falling bauble" pickup design/code I worked on today #VR #UnrealEngine #gamedev #indiedev
Tom Looman is a fantastic #UnrealEngine educator, so give him a follow if that's your thing
Maybe time to start posting here too! Hopefully can find some more folks from Twitter!
almost done with new Bauble design, I'll show the different growth stages later this week (as well as what happens when you collect one of them) but for now just a rain of red and blue baubles #VR #UnrealEngine #indiedev #gamedev
Twitter has become too much of a hellscape so I’m trying Bluesky again. XR NETWORKING THREAD 🚨 If you’re in the industry and want to connect with new people coming in (or vice versa), drop a line here to introduce yourself so people can follow you. RT to spread this list around!