Mattias Ljungström

@spacesofplay.com

minc.dev, spacesofplay.com, based in berlin.

Released minc compiler 0.9.9 - this is a major correctness and optimization update. The motivation for this work was to run the transpiled Box3D library at equal performance levels as msvc/clang. Installer scripts and links to repos at minc.dev

Released minc compiler 0.9.9 - this is a major correctness and optimization update. The motivation for this work was to run the transpiled Box3D library at equal performance levels as msvc/clang. Installer scripts and links to repos at minc.dev

Mini Forest is now available! 🌲 Perfect for creating forest hideouts or archery training camps! The 3D models are compatible with all game engines and are free to use for everyone, for anything. kenney.nl/assets/mini-...

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everybody warns you about programming in C like it's gonna be so complicated but it's dead simple. C lets you do anything however you wanna do it. C rolls up on a mini bike, gives you a drag off his cigarette and asks if you wanna throw bricks at an abandoned house

Previously, I posted about how Yoshi's Island bosses are shaped dynamically from cones. It turns out there is a way to see this in-game. If the cartridge is pulled out during a boss battle (PLEASE DO NOT DO THIS), the boss will revert back into its true cone form.

Getting tired of the all or nothing LLM takes. Yes, it’s extremely easy to generate shitty software with these tools. That doesn’t automatically mean all software touched by LLMs is terrible. When digital cameras came out in early 00 it was proclaimed that everyone could now make a feature movie.

Ported an old project to minc compiler, original C++ project is ~200k lines of code and compiles in 21s (without cmake generation, which would add another 35s). The minc project is 160k lines and compiles in ~1s. Left terminal apple clang c++, right terminal minc compiler:

Working on a JIT/hot-reload module for minc compiler. This is a godot app written in minc, with a static "engine" part that loads the minc compiler as a .dll module (libminc.dll), then watches file dir with OS events, recompiles directly to executable memory and remaps. Cross platform win/mac/linux.

Working on a JIT/hot-reload module for minc compiler. This is a godot app written in minc, with a static "engine" part that loads the minc compiler as a .dll module (libminc.dll), then watches file dir with OS events, recompiles directly to executable memory and remaps. Cross platform win/mac/linux.

I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/0...

Announcing Box3D

I’m happy to announce the release of Box3D, an open source 3D physics engine. It is now available on GitHub. Box3D repository You can think of Box3D as a fork of Box2D, extended with many features nee...

box2d.org