Making the most clutch dodge ever just to die immediately after.
StrayCatChillin
@straycatchillin.bsky.social
Cat Tavern: https://discord.gg/sbe4q2PTmq
Anyone dabbling in games crit has to watch game design talks about games they crit to remind themselves how detached player perception is from the actual development. Devs will regularly directly admit things that players will spent hours upon hours arguing against when critics point it out
“Larping” being the new big word, you see people throw it around over really funny shit. I saw someone get accused of “larping” about Zelda. No one needs to larp over Zelda, bro.
One of the most consistently damaging thought patterns among players is treating skill level as static and games as exams rather than something more like instruments. You walk in with whatever skills you had, you get tested & graded and you walk out. It leads to *a lot* of negative trends
Beatemup fans might be the most cucked out there.
Got under 1:45 in Sonic XG. Trying to get under a minute. There is a lot of room for optimization in this game.
I’ve been playing Sonic again recently after not doing so for some time. The downside is that I am now seeing Sonic fans on my feed.
I have to admit that this looked a lot cooler in my head However it's so stupid that I'm keeping it
POINPY IS BACK! 🎉 And now it's FREE! No ads, no paid unlocks, just the full game. There's a tip option if you feel like it 😉 Available NOW on iOS and Android!
The tip menu is behind the lil' blue friend in the lower right corner of the title screen btw 😉
POINPY IS BACK! 🎉 And now it's FREE! No ads, no paid unlocks, just the full game. There's a tip option if you feel like it 😉 Available NOW on iOS and Android!
Talk about a strong first impression. Been playing this one level over and over again from the very recent and new demo of Sonic XG. I had just started revisiting Sonic Advance 2 and was liking the boost system there, so seeing it applied to a classic style game is a dream.
Ghosts ‘n Goblins is the most “never give up” game ever man. Had a run, was going beautifully, only died once UNTIL Stage 5-2. I just fucking eat shit to my last life, then just locked in and no missed to the final boss and got it.
I remember being 14 and getting to the end of Sonic Rush for the first time and I was like, “Are… are they gonna… are they gonna kiss? 👁️👄👁️”
you tell someone that you feel like something you like is losing its identity to appeal to a broader audience and they start talking to you like a shareholder
I deeply hate this Whig History-style mentality. Not only is it untrue if you look into how notable older games were developed, not only does it undervalue the importance of experiential knowledge & over values theoretical knowledge but it obfuscates how clueless so many designers are RIGHT NOW
a worrying trend I keep hearing from ppl who want to sound smart when they talk about old games and it happens with fighting games way too often is ppl saying "nobody knew how to make games yet" as if there were no traceable dna of every solid mechanic and design they believe to have value
In the middle of an art revamp, gotta put together a demo some time soon Somehow I STILL haven't figured out a title
When I say “Wolf of the Battlefield” instead of “Commando”