Derek Yu

@mossmouth.bsky.social

https://mossmouth.com/

my favorite games and pieces of music are often, but are not always, ones i bounced off of at first and then later, slowly, warmed up to. for instance, i was completely disinterested in elden ring and now, hilariously,

steam interface for elden ring. play time 1,121.9 hours.

To celebrate the rerelease I'm going to post some videos from early development! This is the earliest recorded footage with just the controls / movement idea for mobile

Dungeon Magic (1993) | beat 'em up | arcade | Taito At 88, Vold proves age is just a number as one of the playable characters in Taito's RPG-like, isometric adventure. Known as Light Bringer in Europe and Japan, it had traps, co-op, and screaming bosses bent on keeping you from saving the world!

*36th birthday (released in 1990) But yeah, Solstice rules! One of those childhood "enigma games" that I took the time to finally learn and play through more recently (with hand-drawn maps). Cool to see in-development footage! Also, amazing Japanese box art by Naoyuki Katoh:

Mysterious wizard stands powerfully, ominously, in the center of a surreal, brutalist labyrinth.
Hit Save!@hitsave.org · 3w ago

Happy 26th birthday to Solstice, the isometric puzzle platformer developed for the NES by Software Creations! How often do you get to see behind the scenes footage from the making of an NES game? More often today, thanks to the Video8 tape included in the Solstice Player's Pak!

Cool interview... there's lots to chew on, but one thing I'm struck by is *how* devoted Miyamoto is to the idea of capturing a big audience. Surprising in how often he brings it up unprompted as well as how conflicted he seems to feel about it. What would unrestrained Miyamoto be like, I wonder...?

Bild
shmuplations.com@shmuplations.bsky.social · 4w ago

Today we have something special: a newly translated interview from July 1996 between Shigeru Miyamoto and Kenji Eno! Conducted just weeks after the launch of Mario 64, Eno takes Miyamoto to task (in a friendly way) with several fascinating critiques of its design. shmuplations.com/miyamotoxeno/

The retrospective this groundbreaking game deserves, by someone who challenged and defeated every single version of it... including some wild ports you probably never knew existed (I sure didn't!). Absolutely monumental achievement!

burst_error@bursterror.bsky.social · last mo.

The first installment of my big Makaimura/Ghosts n Goblins retrospective series is finally ready! youtu.be/3jegVjkxE-M Sharing around much appreciated, 4505 deaths went into this one 💀💀💀

Closed credits on Mina the Hollower - really fantastic (and great-looking) game. Impressed with hollowing as a novel movement mechanic that's strong, open-ended, but also commital/risky. That's rare and the level/boss design does a great job of showing it off. The effort involved shines everywhere.

This is up there as one of the best final bosses, simply because of how the UI changes for this one fight. It's the only time health bars are used. When I think of the ways video games could be "cinematic" successfully, this is more like what I imagine. Longplay: www.youtube.com/watch?v=JD0k...

Goh_billy@gohbilly.bsky.social · 2mo ago

The boss of Taekwon-Do for the SNES will break the rules of the game and destroy the ref from the jump. I wrote an FAQ for this game back in the day.

A reminder that our 'role-puzzling' game Arranger is 60% off on Steam/Switch, and also out/cheap on PS5, EGS, Itch, iOS, Android. It's everywhere, dammit! We're also not worlds away from an Overwhelmingly Positive rating, which would make me deeply happy. What if YOU left a review? arranger.quest

Arranger: A Role Puzzling Adventure

Find your way in a world of breezy, thoughtful puzzles, along a charming journey of self-discovery. The debut game from all-star indie team Furniture & Mattress.

arranger.quest