Johannes Ebner

@structed.bsky.social

Developer Relations @Xbox.com | @GodotFest.com Co-Founder | GodotCon 23 co-host, #GodotEngine ❤️. Prev. @Azure Gaming

This is again a strong signal for the general adoption and maturity of Godot - but particularly for its ease of use. At @godotfest.com, you can learn much more about Godot and connect with folks from the Godot community - from professionals to hobbyists!

Game Maker's Toolkit@gamemakerstoolkit.com · last wk.

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.

Godot is growing up. It’s not just where people start anymore — studios ship games and build businesses with Godot. GodotFest is where that community gets in a room together, and this year we’re emphasising the business side even more.

GodotFest - GodotCon Europe 26@godotfest.com · 2mo ago

GodotFest is back! 🎮 Where Godot means Business. Join the European @godotengine.org conference in Munich, Germany — November 3 & 4, 2026. Great food, unlimited drinks & MeetToMatch - Networking powered by @photonengine.bsky.social . 🎟️ Tickets available now → godotfest.com

Info card, repeating the information from the post.

I am so happy and proud we finally got this out! You can truly build for XBOX yourself. PC is the first step - and then, the Console isn't too far! Let us know your feedback and file issues and feature requests in the repo!

XBOX Game Dev@xboxgamedev.bsky.social · 2mo ago

🌟 XBOX Godot Sample - a public, source-only reference on @github.com We’re making it easier to build for XBOX on PC with @godotengine.org. Check out our new sample that helps you integrate Microsoft GDK, XBOX Services, and PlayFab directly into Godot: developer.microsoft.com/en-us/games/...

Graphic with a dark green-to-black gradient background and the XBOX logo in the top left. Large white text on the left reads “Introducing the XBOX Godot Sample.” On the right, a screenshot shows a dark-themed code editor with lines of code. (Alt generated by Microsoft Copliot and reviewed for accuracy)

#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6

Godot 4.6 Release: It's all about your flow

With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

godotengine.org

Intteresting and sad to see that AI is so ubiquitous and the hate so blind because of all the anti AI purists, that even these anti AI advocates are getting accused of using AI and subsequently abused. Just don't hate on each other. Don't boycott anyone because they had themselves helped by AI.

PSA: DO NOT PLAY A GAME ABOUT DIGGING A HOLE! It needs to be banned for not autosaving and instead reminding you after just a few minutes that 30 minutes of your live have passed without saving. Pure evil.

Welcome to GodotFest 2025! A 2 day conference in Munich, Germany. It is great to see many folks from around the world, using, developing, publishing, and promoting Godot, all in one place!

GodotFest Opening Remarks, on a big projector in the room

When designing tools, it’s easy to focus only on what they do and not how people use them. At #GodotFest, Robin-Yann Storm will teach how to design tools and workflows that fit together seamlessly, balance time and cost, and make teams more effective in the way they work.

Image with text, spotlighting a talk or workshop for GodotFest 2025

Seeing the forest for the trees: How to think about workflows when designing tools
Learn to ask the right “why” questions, design for change, not against it, and uncover what users really need from your tools.
Robin-Yann Storm

Buy your ticket today: GodotFest.com

How I know I'm working with an awesome team at #GodotFest: * 2200: too tired to work on integrating Bsky API * 00:00 Other team member takes a stab * 01:00 testing now * 03:15 This is BS. I am not going to invest one more minute into this * 04:35: got it working. Good night * 04:45: here's more