Studio Sunshower
@studiosunshower.com
🌦️ Boutique game developer and design consulting cooperative. Currently working on Coruncopia. Site: https://www.studiosunshower.com Discord: https://discord.gg/4M3wsEBbRG
Low_Poly_Nil Model Attempt from @studiosunshower.com 's Cornucopia www.studiosunshower.com #blender #3dmodeling #lowpoly #furry #gamedev
Introducing the Moledrake enemy! This sassy little yam loves to hide among the plants and ambush foes with a piercing shriek. Wonderful pixel art by @vnitti.bsky.social, original design by @iffykins.bsky.social #gamedev
Moledrake - despite their disruptive nature some purposefully cultivate them as guards citing "their bark is worse than any bite" ( concept art for Coruncopia @studiosunshower.bsky.social )
In Coruncopia, the player can modify any spell they find, including the element. Behold the Cube spell, which simply summons a cube that can be pushed around, used to block attacks, and even detonated to produce an explosion. Every spell in the game has a unique appearance per element! #gamedev
This week marks one year of developing Coruncopia on the Godot Engine! #Godot #GodotEngine #gamedev
www.twitch.tv/phanterm_ Doing some chill gamedev on this Friday afternoon. Come hang out!
Phanterm_ - Twitch
Creating Coruncopia, a retro-inspired action RPG in Godot 4!
twitch.tv
Soon we'll have video on here, right? Anyway, in the meantime, come hang out on stream while we do game development! www.twitch.tv/phanterm_
Phanterm_ - Twitch
Creating Coruncopia, a retro-inspired action RPG in Godot 4!
twitch.tv
Cooking up some juicy spells in Godot 4! Come join us over on www.twitch.tv/phanterm_ and relax!
Phanterm_ - Twitch
I make games and teach others how to make them. Working on a top down 2D character action RPG called Coruncopia. Mostly programming, but sometimes other things. Go easy and relax. VTuber model by @bra...
twitch.tv
Another day, another dev stream. Come join us over on www.twitch.tv/phanterm_ and relax!
Phanterm_ - Twitch
Creating Coruncopia, a retro-inspired action RPG in Godot 4!
twitch.tv
There's tons of stuff I'd love to show regarding game progress updates, but Bluesky still doesn't support videos or GIFs yet. But that's okay. Based on what the platform is trying to do, I think Federation (if well executed) should take higher priority. I don't want to migrate platforms again...
The stress testing, ehhh, it is not so stressful, actually! Made all the fun logic for collisions and attacks working; and Godot runs pretty smoothly given how complex these enemy node groups are.