Stuart

@stuwhen.bsky.social

musician, game enjoyer, and occasional game maker he/him 🏳️‍🌈

redid climbing anims, not 100% sure on L/R, but up/down looks cute :) lil dust cloud when landing, not done, but looks ok! + more music early days, but I get excited + want to show things also working on v nice levels not just ugly test environments i promise lmao #gamedev #indiedev #unity3d

Want to say, now’s most scary and stressful it’s been in a long while, and being informed is important. But your wellbeing is important too, so please take a rest if the endless stream of doom is wearing you down. Be kind to others and yourself, and fight this hate with love and care 🫂

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Obsessed w/ the ch*tgpt subreddit, ppl are spiraling bc there's a new version that's SO rude+ confrontational + as much as I DETEST the rotten disgusting industry, I find joy in dysregulated ppl who thought a lovely robot was their best friend suddenly being called stupid + being gaslit by the robot

more manual pages. this started as a fun little side-project to see if I could make something era appropriate, but surprisingly has helped nail down some design decisions eg. District themes/item names/names of other stuff, as well as refine the lore of the world #gamedev #indiedev

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Procrastinating by making fake manual pages. Getting really into the idea of spreading encoded text around the environments to provide extra worldbuilding, secrets + whatnot. I love the thought of someone actually sitting with pen and paper trying to piece it together #gamedev #indiedev #gamemanual

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more animation! i used to make little stop motion animations when I was like 9 using a terrible webcam + some clay + remember my dad bought me a book on like techniques of animation. all these years later I'm getting to apply them lil running fellow! #gamedev #indiedev #unity3d

i hate using bones. fiddly, complex heirarchy, bugs w/ positions sticking used vertex colour to create a weight system + use RGB channels as alpha in lerps to transform positions of verts w/ the shader can set min/max positions for each part + move w/ friendly sliders #gamedev #indiedev #unity3d

experimenting w/ mind boggling effects taking a portion of the tex atlas from VRAM + scrolling within its own tile, or tiling only that portion not the whole thing, was a ball ache its silly + complicated + there are far easier ways to do this stuff but I'm having FUN #gamedev #indiedev #unity3d

here is the fake PS1 VRAM that I put together to create the menu inside one shader (with a script to change values based on input) there are far easier ways to go about this, but it's been SO much fun recreating stuff like this but with the added benefit of modern tools #gamedev #indiedev #unity3d

Shader pulls from portions of the fake "VRAM" to construct the menus, by manipulating UVs.

2 rendertextures are used to simulate the PS1 framebuffer and FX

the gradient texture is scrolled and added to the UVs of the text to offset them for the bouncy text effect.
Stuart@stuwhen.bsky.social · 8mo ago

final post about menus, I SWEAR pretty much finished (apart from "options" menu) idk if anyone is interested in a deeper dive on how it's put together in one shader? ps: i will always maintain that subtractive fading out/in looks better than a smooth even lerp. #gamedev #indiedev #unity3d #UI

final post about menus, I SWEAR pretty much finished (apart from "options" menu) idk if anyone is interested in a deeper dive on how it's put together in one shader? ps: i will always maintain that subtractive fading out/in looks better than a smooth even lerp. #gamedev #indiedev #unity3d #UI

finally added something v special, I was putting it off for ages, bc it was hard but.... framebuffer feedback fx! One of the best fx on the PS1 used in battle transitions, entering levels in Crash 3, fake motion blur in MGS etc. it's not perfect yet but I LIKE IT #gamedev #indiedev #unity3d #ps1

another menu update !! now done entirely inside 1 shader. a script reads controller input and sends values. all sub menus, cursors, FX, and dynamic BG are actually a complex bunch of UV manipulations on ONE texture atlas, all blended together in different ways! #gamedev #indiedev #unity3d