Giuseppe Navarria

@techdesign.rocks

Tired of the AAA industry. Started a new london-based indie studio ‪@weareunderdog.bsky.social‬ | prev. Splash Damage / Gears Tactics, Gears of War franchise. Passionate retrogamer. He\Him.

I've been porting this old flash game of mine from actionscript 3 to C++ (custom engine) and it runs at 5000+ fps at 30% gpu usage... I'll add gamepad support, achievements and a nice CRT filter or two and I'll put it on steam/itch for free, maybe port it to sega megadrive?

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always loved this artwork, in my mind the frame is part of a gate like the door in the background, great sense of scale, it makes me sad that videogames are just not this cool anymore. the game is Ishar, by Silmarils, legendary french developer

Pedro Soares@peachflavor3d.bsky.social · 4w ago

The artwork of Ishar: Legend of the Fortress by Mark Harrison used on the cover of the #MSDOS and #CommodoreAmiga releases in Europe and North America (Amiga version). Usual upscale/clean/retouch process applied.

Ishar: Legend of the Fortress clean artwork by Mark Harrison used on the cover of the MS-DOS and Commodore Amiga releases in Europe and North America (Amiga version). Image depicts a valley with a river running on the bottom and some trees on the left, as a huge walled fortress rises in the middle with a single door, between two mountains with some more further in the back. A man mounting a horse can be seen on the bottom to the right with an eagle flying next to him. The whole scene is viewed through an intricate archway featuring several motifs.

there's a parallel universe where Skate Jam, the sequel to Space Jam starring Tony Hawk existed and subsequently over there they never had 9/11, wars, covid. They cured cancer and climate change just got solved too

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The reason Valve has defined AI code as separate from AI gen is that 100% of games released on Steam now contain AI code in them. 100% .. Through unity3d, UE or Godot or the steam SDK itself. Every artists must question how much of their tools rely on AI code underneath, and reconcile with it.

Yuri@yurisizov.bsky.social · 2mo ago

Unreal quadrupling down on AI? Well, if you're considering Godot, keep in mind that the last version that was not made with AI contributions was 4.5. You can perhaps extend some courtesy to 4.6, but 4.7 openly includes AI-generated code and LLM-assisted changes. Do with this info what you will.

This is the key to understand, AI-assisted doesn't mean "vibe coding" or poorly written code. Vibe coding is literally prompting without even checking results. You're still responsible for the code you try to push into any repository, effort and programming knowledge is still required

Rémi Verschelde@akien.bsky.social · last mo.

I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any.

Godot's current policy on AI-assisted contributions reads like this:

"The use of AI to contribute to Godot is discouraged, and contributions made entirely by AI are prohibited.

We acknowledge that AI can be useful, but we are convinced that human effort results in better and more relevant contributions.

If you do use AI, we expect that you put in effort to proofread and improve anything it generates, and that you disclose what you used AI for. As maintainers spend significant time reviewing your code, please make sure that the code you submit is well-tested and functional. Please be respectful of their time and only submit something you have put thought and effort into."

I envy your surefootedness. I must admit I am unsure the genie goes back into the bottle and it's given me terrible anxiety. I think for art, for music, I agree there is no future for AI-gen there...none For coding, I am not so sure, the evidence is pointing to it being a permanent fixture.

Oh my god, get over yourselves. First of all, let‘s talk about who supports who here. I have been working on TB non stop for 16 years, and you get to use it for free. Let‘s be clear: you did nothing, while I and a few contributors did all the work.

ooof people getting angry at the author of Trenchboom because he's using claude or something, the guy worked on TB for 16 years and in turn that helped made the Quake community what it is, he doesn't owe anyone anything

RIP Bobby Prince. His music legacy will live on, making inspired music for Commander Keen, Wolfenstein 3D, DOOM, countless others. A true legend. And such a nice man, great musician, wonderful, fun-loving man, nothing but happy memories of him. A loss to the world.

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