Sandro M

@theironlefty.bsky.social

https://artstation.com/sandromch https://github.com/theironlefty

I know everyone is posting those DLSS face comparisons around, and that is of course a huge affair, but what gets me so much about DLSS 5 is how changes the lighting of every scene into this slightly overcast thing. Like it looks like they just slapped a skylight on, all directionality is just gone

BildBild

swizzling your normal-maps Red channel (X) into Alpha has better quality because of how DXT5 handles A channel compared to usual 5:6:5. the most difference is in diagonals on top. also as bonus since now you have to normalize in shader/mat you can pack other stuff in R and B. #gamedev #techart

xGxRRGxx