Just reworked the supports, they should be easier to clean 😀
Thibault Tricard
@thibaulttricard.bsky.social
Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
I recently bought a resin printer and was appalled by the available slicer (closed source, require constant connection, etc. ) So I made my own :
If you're a researcher or student attending #SIGGRAPH you won't want to miss the Berthouzoz Lunch organized by @wigraph.bsky.social Register before the conference and guarantee your spot for (free) lunch, inspiring panel, and mingling >> wigraph.org/r/lunch
Berthouzoz Women in Research Lunch
The Berthouzoz Women in Research Event is an annual networking event organized by WiGRAPH for researchers, faculty, and students. Floraine Berthouzoz started this event as an informal gathering. After...
wigraph.org
I spent the last few days implementing the fantastic curvenet pixar article : dl.acm.org/doi/epdf/10.... it's very cool to be able to animate meshs without having to paint animation weight A pain to implement though ^^
This is one of the best games of all time. While out on a walk – after playing for a few hours – the pieces for how it was going to end suddenly clicked together in my mind. It felt like getting hit by a 2x4 (complimentary).
Outer Wilds is now on sale on Steam with its biggest discount yet. To those who've explored the stars, when did the loop click for you? Drop a gif describing your journey. store.steampowered.com/app/753640/O...
As with many CG concepts, implementations can be very different to the ref. + the ref often doesn't bother efficiency and tweaks. For Gabor noise, a ref implem was just posted here: shadertoy.com/view/slj3W1 NB: all ingredients have been revisited here: inria.hal.science/hal-02104389
-- JOB SEARCH POST/RT APPRECIATED -- Hello everyone! I am available for work (full time position/internship) anywhere in the world with priority going to the EU, starting June 2026. 🧵
I don’t like to publicly criticize science articles, but this work perfectly illustrate what I think is wrong in graphics nowadays : yunfan.zone/gswt_webpage/ This work is clearly doing shell map like texture synthesis, and do not cite any previous work. The word « texture » is not even mentioned.
GSWT: Gaussian Splatting Wang Tiles - Yunfan Zeng, Li Ma, Pedro V. Sander
A tile-based Gaussian Splatting rendering system for infinitely expanding terrain
yunfan.zone
🌶️ Hot take: ML-based graphics makes some graphics researchers unhappy for the same reason diffusion models make artists unhappy. Both automate the interesting and beautiful parts of the work and both deskill the worker. Both result in questionable quality and both are being adopted regardless.
The best quote I’ve heard about AI was a half-joke by a coworker: “is there anything that classical techniques can do that AI can’t pretend to do better?” Sometimes pretending is good enough and sometimes it’s really not! That seems largely lost in the pro/anti AI discourse.
September 9th! Save the date! My two Lenormands will also be available during the campaign! :D
Packed this little guy up for #SIGGRAPH2025 Come to our course on Computational Craft, Wed 2-5 to see it in action! s2025.conference-schedule.org/presentation...
We are pleased to announce an open PhD position at the CNR-ISTI We are looking for a motivated PhD student with a background and interest in 3D Graphics, Geometry Processing, and Machine Learning. **Deadline: 18 July 2025** phd-ai-society.di.unipi.it/applications/ (pag 19 of the call: AI for 3D)
Recently google scholar wrongly attributed one of my article ot another author. In my quest to fix the issue I discovered that their is no way to contact scholar. (appart from a contact email that is propably redirected to /dev/null)
Hardware virtual textures look like a marvelous tool for large terrains or volume compression. Alas, they are in a sad state in terms of performance and usability. And strangely, the (very bad) binding perfs varies a lot with the driver. → read here: hal.science/hal-05138369 @rcmz0.bsky.social
I know a few lab heads who are going to regret putting their name on all the paper going out of their lab 🤡
I love the new way NeurIPS @neuripsconf.bsky.social handles the reviewing responsibility: it is explicitly framed as a "Partnership" (which it always was): - if you are late in your reviews, you will not see the reviews to your own papers - your own papers risk desk rejecting (like CVPR, ICCV)
Triangles offer a natural strata to layout efficient non uniform random sampling on meshes. Our triangle rejection sampling reaches 10B samples/sec, which can feed primitive instancing, fiber distributions or emissivity sampling. Details in our HPG25 paper: research.adobe.com/publication/...
The source code to generate all our results is available on github: github.com/PacomeLuton/...
GitHub - PacomeLuton/Real-time-rendering-of-animated-meshless-representations
Contribute to PacomeLuton/Real-time-rendering-of-animated-meshless-representations development by creating an account on GitHub.
github.com
Do you like voxels and implicits' representations and wish you could animate them in real-time? Now you can! Check out our article: "Real-time rendering of animated meshless representations" to know how: hal.science/hal-05095359 Shout out to @pacomeluton.bsky.social for this fantastic work!
No, fill out the linked Google form: forms.gle/3JdX3SLF46KG...
Call for SIGGRAPH Asia to relocate from Malaysia and commit to a venue selection process that safeguards on LGBTQ+ and other at-risk communities.
Fill out this form to add your name to the open letter asking SIGGRAPH leadership to relocate the 2026 SIGGRAPH Asia conference out of Malaysia. You can find the letter at this link.
forms.gle
Holding SIGGRAPH Asia 2026 in Malaysia is a slap in the face to the rights of LGBTQ+ people. Especially now, when underrepresented people need as much support as we can possibly give them ! Angry like me ? Sign this open letter to let them know. 🏳️⚧️🏳️🌈 docs.google.com/document/d/1...
Open Letter to the SIGGRAPH Leadership
RE: Call for SIGGRAPH Asia to relocate from Malaysia and commit to a venue selection process that safeguards LGBTQ+ and other at-risk communities. To the SIGGRAPH Leadership: SIGGRAPH Executive Commit...
docs.google.com
We’re in the MIT news! Read about Leticia’s amazing new SIGGRAPH paper and the most fun I’ve had during my time at MIT! news.mit.edu/2025/animati...
Animation technique simulates the motion of squishy objects
MIT researchers developed a computationally efficient method that could enable artists to design realistic simulations of elastic objects, like bouncy or squishy characters, for animated movies or vid...
news.mit.edu
Do you like voxels and implicits' representations and wish you could animate them in real-time? Now you can! Check out our article: "Real-time rendering of animated meshless representations" to know how: hal.science/hal-05095359 Shout out to @pacomeluton.bsky.social for this fantastic work!
Ever wondered how badly we're all addicted to buying new GPUs in graphics labs? Come see our talk at #SIGGRAPH2025 to discuss how we can collectively move "Towards a sustainable use of GPUs in Graphics Research" with @elie-michel.bsky.social @axelparis.bsky.social Octave Crespel and Felix Hähnlein
An update, a bit of retrospection, and a call for you, yes, you, to help JCGT a bit: www.realtimerendering.com/blog/jcgt-is...
JCGT is moving along | Real-Time Rendering
realtimerendering.com
I am proud to announce our Eurographics 2025 paper "Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs"! With Mathieu Sanchez (joint first author), @axelparis.bluesky.social, @elie-michel.bsky.social, Thibaud Lambert, @tamyboubekeur.bsky.social, Mathias Paulin and Théo Thonat.