J.R. Timmerman

@timmerarts.haus

🖤💚 Artist and writer, currently working on an indie game 💚🖤 🌲OR, USA🌲 https://timmerarts.carrd.co/

optimist: the glass is half full pessimist: the glass is half empty class designer: when the glass reaches 100% full it enters the Overflowing state, triggering a blue vignette and a pouring water sound. It drains over time, but until half empty, all Full Glass abilities Transform and cost 0 mana

Bruno Dies@brunodias.dev · 2w ago

optimist: the glass is half full pessimist: the glass is half empty systems designer: when the glass gets into this 50% state there's no delta between drinking strategies so players are feedbacking choice paralysis. we can fix this by adjusting the gulp size function, let me try a few things...

My son actually showed me one of the techniques I use most frequently in my art. We were playing around with gamma values in Procreate together and he did something I never thought of: crossing the lines. It made an effect I've called gamma-fry ever since. This was the first one. #LIDVN #artfamily

An exhibit tank of pink sucra-toads.

Idk if I'll ever forget the time I went to Ulta to pick up some black liquid lipstick and the cashiers just stared at me and said, "What's... That for?" And looked at me dubiously like I wouldn't know how to use it. Goth since 2002, idk ladies

Dreamed I went to the most insane indie dev con... I could see people's UI floating in the air and everyone's trailers were going nonstop on a drive-in theater screen