SRC changed their terms of use yesterday, and released a news post with an FAQ. They make it sound like not a big deal. It's a big deal. The Creative Commons licence is gone. They claim ownership over the data now. Thread about what this means, and what we can do about it 🧵
TJ Blakely
@tjblakely.bsky.social
Routing, Glitch Hunting, Understanding and Abusing game mechanics. YouTube: https://youtube.com/c/TJBlakely Twitch: http://twitch.tv/tjblakely
The DK64 recomp is now out! Play "DK64 Rekongpiled" now! Playable on Windows, Mac and Linux, just provide your own DK64 rom. No generative AI used at any point in the process. www.youtube.com/watch?v=oVUvGGXTk0E dk64recomp.com
DK64 RECOMP RELEASE ANNOUNCEMENT
YouTube video by 2dos
youtube.com
Generative AI has not been used in ANY point of the process of making the DK64 recomp. We have not generated a single line of code with AI, and we're not even referencing it to solve a difficult problem. All code has been human made, backed with years of working with DK64 and referencing RT64 devs.
Heya, full clarity if you have a moment. I've seen that AI communities have had a trend of referring to something with minimal human involvement as vibe coding while giving Claude AI code a pass. Can I get a full confirmation that anything AI-related is not used in any of this project's development?
This fix took us about 3.5 weeks to find and is the kinda stuff which resulted in us not wanting to give a specific release date for the recomp. We didn't want to over-promise, run into a race condition like this with some deep buried nonsense, and then run past the date Summer 2026
Twitch now uses your channel to train generative AI by default. You can opt out of some training here: www.twitch.tv/settings/sec...
Squawksatoo Hell Mode Co-op with Corn! twitch.tv/tjblakely
TJBlakely - Live on Twitch
DK64 Squawksatoo with @corncobx0 | Streaming donkey kong 64.
twitch.tv
All in all, pretty successful run. Couple minor issues found and added to the TODO list. Thanks to @tjblakely.bsky.social for putting together some route changes super quick last night to remove some tricks that I'm not good enough at.
101% Redemption Arc: www.twitch.tv/theballaam96
Whoever said "You can't herd Cats" clearly never tried a Hula hoop.
Rabbit Race with no lag, behaving like N64. No induced lag. Just telling the rabbit to listen to how much lag is present vs what N64 usually runs at. Also, finally figured out how to get weather working past 4:3 bounds.
Status update: I might have figured out the reason for crashing files on Switch 2 Edition. At least in my case, removing the art "Flee" from Riki has caused the game to stop crashing. I assume this applies to all battle commands obtained from Arts Inheritance on Switch 2 Edition.
I heard Arts Inheritance works if you eject the Switch 2 Upgrade virtual game card. Decided to try myself and can confirm this works. It also makes it so any crashing files no longer crash from what I could tell.
Mornin, it is my privilege to announce that DK64: Recompiled is currently in active development by rainchus and members of the DK64 Randomizer team! Convert your ROM of DK64 to run natively on your Windows/Mac OS/Linux PC! www.youtube.com/watch?v=RYIZ... Releasing this summer 2026!
DK64: Recompiled Announcement (DK64 PC Port!)
YouTube video by 2dos
youtube.com
I heard Arts Inheritance works if you eject the Switch 2 Upgrade virtual game card. Decided to try myself and can confirm this works. It also makes it so any crashing files no longer crash from what I could tell.
Just when DK64 seems like it's stable with no new discoveries for a while, a newcomer comes along and casually drops that they've been doing a completely new method of Troff 'n' Scoff skip for a while that's easier than the ledge clip that works for non-DK kongs (excl. Chunky) youtu.be/uYKIBLKkTJo
Donkey Kong 64: Troff 'n' Scoff Skip - Frame Clip Method
YouTube video by LookAtTheWindow
youtu.be
Why the hell does the audio on the English XCDE Heart to Hearts sound so bad? It's either incredibly bad sentence mixing or AI voices and I'm not sure which.
I've spent a long time saying things like "Imagine what Monolithsoft will do with more power on the Switch 2, given how good XC1 Wii and 1-3 on Switch look" only to be utterly betrayed by whatever the fuck that was
I may absolutely hate the NSO release and my throat may be damn parched, but I made a beginner tutorial for Any% on NSO. Who knows if it'll actually help, but I sure did do it. www.youtube.com/watch?v=M1Vj...
DK64 NSO Beginner Any% Tutorial
YouTube video by TJ Blakely
youtube.com
DK64 has been out on NSO for 15 minutes and my verdict is that I hate it. It is exactly meeting my expectations.
Hope wants me to suffer with DKR Adventure 2 Coins twitch.tv/tjblakely
TJBlakely - Twitch
Casual DKR Adventure 2 Hundo
twitch.tv
Casual DKR Hundo because CutCut made me want to play DKR twitch.tv/tjblakely
TJBlakely - Twitch
Casual DKR Hundo inspired by CutCut
twitch.tv
Maybe the real 8/10/12 hour bug was the 6/7 hour bug we made along the way
Already seeing videos saying "Oh, NSO will be plagued with the 8 hours DK64 bug". PSA @ y'all: The 8/10/12 hour bug does not exist. People crashed on Wii U after loading a savestate, made the assumption it was because their game was on for so long, and ran with it because of the Exp Pak bug myths.