Somebody asked me on Reddit why people who use AI to generate Recomp projects are currently being rejected from the communities and what they can do to fix this. I might tweak parts of this to be a more general blog post at some point, but this should be of help to anyone in a similar situation.
2dos No longer @ SGDQ
@2dos.dk64randomizer.com
dk64randomizer.com admin, speedrunning, guitar and bass, twitch partner x2, he/him
I was watching @ballaam.dk64randomizer.com stream testing the DK64 recomp and this moment sent my sides into orbit.
there is only one person worth following on retroachievements
DK64 Recomp - But this time I do 101% for the first time in 9 years: www.twitch.tv/theballaam96
theballaam96 - Live on Twitch
DK64 Recomp - First 101% run in 9 years | Streaming donkey kong 64.
twitch.tv
Kotaku parading that garbage "recompilation" Generation 1 Pokémon project is genuinely upsetting. I was hoping the communities would reject vibe coded garbage, but these people are now intentionally hiding the usage and even lying that it's hand-written to peddle their slop onto others.
Rabbit Race with no lag, behaving like N64. No induced lag. Just telling the rabbit to listen to how much lag is present vs what N64 usually runs at. Also, finally figured out how to get weather working past 4:3 bounds.
Doesn't really get any more sicko in the N64 community than uttering the words "I can't wait for a recomp of Starcraft64"
DK64 Conversion #21: "Good Riddance (Eurydice Solo)" from Hades! www.youtube.com/watch?v=CLHo...
Good Riddance (Eurydice Solo) (DK64 Cover) - Hades
YouTube video by 2dos
youtube.com
🧵 Donk Recomp: The framebuffer has been a pretty weird thing to get my head around. The game uses a LOT of dual-perspective effects for transitions, which relies on a snapshot of the previous frame overlaid on top of gameplay to create neat transitions like the warp transition.
Yo dawg, I heard you liked expanded minigame UI Turns out each minigame has it's own function for drawing the "GET/HIT" etc counter. The timer on the top right provided some interesting challenge (some code plundering revealed the fact that I was a bit of an idiot with my initial approach)
DK64: Recompiled Progress Video - featuring @ballaam.dk64randomizer.com and 20 minutes of Angry Aztec gameplay! www.youtube.com/watch?v=7uaf...
DK64: Recompiled FAQ with Ballaam and 2dos
YouTube video by 2dos
youtube.com
Donk Recomp: Interpolation issues when the camera makes a sudden cut between one perspective and another during a cutscene has been fixed. Without disabling, it leads to the interpolation algorithm trying to make it's best guess on what the inter frames should be, and failing kinda badly at it.
An extremely bizarre oversight in Donkey Kong 64 results in two completely unrelated variables becoming "entangled", so that changing one affects the other. This may have some very unfortunate consequences, as seen in the image.
The DK64 Recomp passes "the vine test". Unlike NSO, our solution doesn't involve adding lag or modifying the internal framerate.
🧵 Recomp work still in progress. A lot of what we're working on right now isn't the super interesting stuff to make lots of posts about, but mostly us trying to make changes the right way. Widescreen is one of those things where we want to get things done correctly, even if it takes a little longer.
New from me: Talking to some of the folks on the frontier of porting retro games to PC, and saying 'fuck AI' while they do it
PC ports of old console games are the new AI vibe coding battleground
With prjoects like Donkey Kong 64 Recompiled, human programmers stake a claim on the art and science of retro game recompilation.
pcgamer.com
Great article from @wes.readonlymemo.com for @pcgamer.com about the state of recomps and vibe coding. Myself and @2dos.dk64randomizer.com had a wonderful chat with Wes about DK64 Recompiled, which you can find here: www.pcgamer.com/gaming-indus...
PC ports of old console games are the new AI vibe coding battleground
With projects like Donkey Kong 64 Recompiled, human programmers stake a claim on the art and science of retro game recompilation.
pcgamer.com
Legendary find at a game store near SGDQ, an original Toys R Us DK64 sign! Immediately yoinked it once I saw it
For the non-knowers, this translates to "hey I just got to SGDQ. Can't wait to check out all the great runs!"
Mornin
Intro Story, but recompiled: youtu.be/ScKzk5hVVFk As stated in the previous post on the matter, NSO's timing fixes aren't really that good for this, so I made my own.
DK64 Recompiled: Intro Story
YouTube video by LookAtTheWindow
youtu.be
I will be at SGDQ Tuesday evening to Sunday this year. See you then!
Wanna see what Chunky Phase looks like in the NEW recomp for Donkey Kong 64? youtu.be/29bZERgJJUs
DK64: Recompiled - Chunky Phase & ending cutscene demo
YouTube video by Ballaam
youtu.be
Mornin, it is my privilege to announce that DK64: Recompiled is currently in active development by rainchus and members of the DK64 Randomizer team! Convert your ROM of DK64 to run natively on your Windows/Mac OS/Linux PC! www.youtube.com/watch?v=RYIZ... Releasing this summer 2026!
DK64: Recompiled Announcement (DK64 PC Port!)
YouTube video by 2dos
youtube.com
You think you're ready? I guarantee you are not ready for what's in the kitchen