TJGM

@tjgm.bsky.social

I post about interesting GTA things and I make somewhat interesting GTA videos. https://www.youtube.com/@TJGM

Contrary to the other option I showed recently, this one will be disabled by default, as it's entirely subjective whether it's a good change or not - but further PC ports retained the PS2 HUD layouts, so I added this option for "parity" with the PC ports of VC and SA.

The PC port of GTA III is the only one where Rockstar moved some UI elements, most likely since they didn't need to worry about the CRT safe zones. This was never done again, and it kind of looks odd - so SilentPatch now has an option to place those texts as they were on PS2.

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If you haven't played #Forza Horizon 6 yet since release, you might not be aware that the game actually changes seasons weekly. Release week was Summer, last week was Autumn and starting today it's Winter. The map changes based on these. Japan is covered in snow right now!

A screenshot of Forza Horizon 6 featuring the entire map covered in snow.

The canopy on Rio in Vice City was an extra part, but since Vice City didn't support extras on boats, it was present on every single boat. SilentPatch adds support for such extras, so Rio can now spawn with or without the canopy.

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Introducing Fusion Fix v5.0 for Grand Theft Auto IV! Adding native Ambient Occlusion, more control options, more finer fixes to shadows and DOF, a few QoL features and the main thing, a bucket load of script fixes for high frame rate related issues! github.com/ThirteenAG/G...

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Glad to announce that Gamma Studios did the HDR & Ultrawide implementation on REANIMAL! Working with Tarsier was a dream, huge fan of Little Nightmares There's not much light in this game, but when there is, it hits hard! Go enjoy it in coop, it's wonderful Plenty more Gamma Studios collabs coming

Upstate Liberty also exposes some previously hidden GTA bugs: Shadows and lights don't cast correctly on map objects rotated along X (pitch), so a lot of the rocks looked very off when lit. SilentPatch now fixes this issue, so they look much better!

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The Luma Framework modding community keeps growing: we now have a handful of dedicated modders adding HDR, DLSS/FSR and other rendering features (GTAO, bloom, ...) to games You are welcome to join us: code makes it simple to add these and there's people ready to help Watch Dogs DLSS comparison:

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Updating my GXT Extractor to support GTA III and GTA2, one string from the latter game refused to extract due to an unknown head texture ID (in GTA2 they are driven by the text files). Turns out one of the Scientist's lines has an incorrect ID!

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Happy birthday to @obbevermeij.bsky.social, the lead technical director behind many of the GTA games! Thank you for sharing so much about the development of our favourite games! Many of us grew up with them and the transparency and knowledge is really appreciated and valuable to many of us.

Don't know if u also noticed but the situation with game reviews not being encoded properly is getting bad. A good number of reviewers play and record in HDR, but fail to convert/tonemap the footage to SDR during editing. Hence the entire video looks off, highlights clip through most of the screen.

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It's with pleasure that I announce Gamma Studios' website, along with the first entry in a new series of technical articles on color grading and tonemapping: gammastudios.tech/technical-co... I'd love to hear your opinions on my technical findings regarding the usage of raised blacks in games!

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Today, we are happy to announce that GTA Wiki has moved from Fandom to gta.wiki! This move allows the GTA Wiki to be free from Fandom's increasingly strict policies, meaning less content censorship, significantly fewer ads, an improved front page, and a better overall mobile experience!

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Uploading HDR videos to YT is a mess and the processing times to have it available keep increasing: now up to 2 weeks, even for short vids It's also arbitrary: upload a video 3 times and the last upload might process days before the first one This is a big dampening factors on the adoption of HDR!

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CJ has unique lines for when he's being chased with 1 star level, but since he's chased by only one cop during that time, those lines are nearly impossible to trigger. When the code is made consistent with 2+ wanted level star lines, he now gets even more unique dialogue!