WebAR without paywalls and installs is finally real again. Small experiment we’ve been working on lately This space is getting interesting again. #webAR #ar #augmentedreality #xr
ToughNutToCrack
@tntcproject.bsky.social
Gamedev, shaders, and VFX... in depth. 🌐 Our site: https://www.tntc.it 🎥 Our videos: https://www.youtube.com/@TNTCProject 🙏 Support us: https://www.patreon.com/c/tntcproject
If like me you're stoked to play a new Crazy Taxi game in 2027 but also wish it supported local-multiplayer and looked like a Saturday morning cartoon, boy do I have the game for you! store.steampowered.com/app/2923770/...
Cabs Of Chaos on Steam
Race against rival drivers in a fast-paced, chaotic competition to find and deliver passengers before the clock runs out. Whether playing solo, split-screen, or online, navigate the city and find the ...
store.steampowered.com
We are trying to focus more on gamedev projects lately, alongside our XR and industrial work here in Italy. We made a short reel to showcase a few things we did: youtu.be/m8Oldd-7jHQ If you’re working on something and think there’s a fit, we’re always happy to connect :) #gamedev #indiegamedev
TNTC Reel Gamedev 2026
YouTube video by TNTC
youtu.be
ICYMI: I'm working on my Crazi Taxi / Simpsons Road Rage inspired driving game Cabs of Chaos full-time. It's still early but already shaping up to be a blast! You can wishlist the game on steam here: store.steampowered.com/app/2923770/...
This is Cabs Of Chaos. 🚕 A driving game where you compete with other taxis to pick up passengers & drop them off in the fastest and most chaotic ways possible. It’s now officially in full production & I’ll be looking for playtesters soon. So, if this looks like your kind of thing, let me know. 👇🏻
We just refreshed our website and portfolio 🙂 Still tweaking things, so if you feel like checking it out, any feedback is very welcome! toughnuttocrack.it
TNTC Studio
Meet TNTC Studio and craft realtime experiences with us!
toughnuttocrack.it
Doing some small tests with a simple spring bone setup to add a bit more life to the props.
In case you missed it, we recently released a new video where we break down how the buildings in Expedition 33 were created in a procedural way. Sharing a small clip here 🙂 Let us know what you think!
We’ve released the #ProceduralBuilding tool from our latest YouTube project. It’s a full #Unity3D package you can study, reuse, or build on top of, whether you’re into procedural generation, editor tools, or just curious about how these systems work. Link in the first comment! #gamedev #indiedev
Still playing with the new proc-gen tool we made. Apparently I accidentally recreated a sunset scene hahaha.
I just published a video I’ve been really excited about! It’s all about building a procedural system in Unity, inspired by the architecture of Expedition 33. This one was a really fun challenge for me, hope you’ll check it out and let me know what you think! #procgen#gamedev #unity3d
Back home now. Unite was insanely good. A recap will be published soon. In the meantime, here are the treasures picked up at the event. #unity3d #unite2025 #gamedev
Following a session on using Addressables to stream assets at runtime in #Valheim. Honestly, this should be standard practice not something we apply only when things go wrong. Great insights! #unity3d #unite2025 @unity.com
Starting the day at #unite2025 with a great talk about cheating prevention 👌 Always fascinating to see how inventive cheaters can be. #gamedev #unity3d
Attending the Unity Roadmap session. Really hoping to hear some exciting news about the upcoming version of Unity 6! #Unity #GameDev #UNITE2025
Just followed @sebastianlague.bsky.social A* Pathfinding series, thanks for the timeless resource! I’ll now build on this for my own project 🙌 #gamedev #indiedev #unity3d #pathfinding #vfx #stencilbuffer #madewithunity
Wanna learn how the stencil buffer works? We break it down in our latest video recreating Split Fiction’s multi-world effect! #gamedev #indiedev #unity3d #shader #vfx #stencilbuffer #madewithunity