Made some improvements to the grass system, added a spatial map so you can't overpaint grass anymore and the density is now more equal when you generate on different meshes~
Joyce [MinionsArt]
@minionsart.bsky.social
Artist/Shaderwitch/Programmer/Wife. Unity/3D Tutorial Maker. Solo Dev of Astro Kat, a Catventure Game🐱! http://twitch.tv/minionsart http://patreon.com/minionsart
Bat version of the vertex color animated particles, will update the original post with the fixes tomorrow ~ #unity3d
Had some trouble getting rigify to work on my player character but I think I finally got there (Can't import my Maya control rig into Blender) #b3d
Not sure if the difference is even noticeable in these compressed videos, but I finally smoothed out my water ripple normals 🌊 #indiegamedev #gamedev #unity3d #shader
Had another look at the vertex color animated mesh particles (I want to make butterflies) and fixed the axis issue, I was using the wrong render alignment in the particle system. Now the fish particles move their body in the right direction 🥳
I worked on my grass shader again. Trying to blend the grass into the terrain a little better. 🌱 #gamedev #indiegamedev #indiegame
I got a new shaker cup from @waifuwares.bsky.social and not only did a friend make a 3D model for it, I had a viewer reach out and go "yeah I can add realistic water physics to it too" This shit is INSANE
I had to reformat my PC due to a disk error that crashed my PC 100% when a file tried to be read... So that was a wasted day with backing up etc... All fixed now and so I finished Eris's body textures. Just equipment and specular to go. #indiedev #gamedev #indiegame #blender
In the middle of writing the breakdown post on this, will be shared soon~ #gamedev #unity3d
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A little lava flowmap test from yesterdays stream, needs more work but I like where it's going #gamedev
This is public now btw, base editor script + debug shader and a sample graph and code shader to try it out with, are attached~ www.patreon.com/minionsart/p... #gamedev #unity3d
Basic Vertex Color Flowmap Painter | Minions Art
Hey all, Just wanted to share this editor window thingie I made for painting flow maps by changing vertex colors. I started making this for
patreon.com
Started a vertex color flow map painter a few years ago for the waterfalls, but got distracted by the Grass System TM. Picked it back up and cleaned it, it's pretty basic but it does what it needs to :) #gamedev
Quick little overview of how I did my seagull vertex shader. No CPU animation. One draw-call for entire flock. No texture lookups except color. All math. 🕊️ #gamedev #indiedev #GodotEngine
Made all wind-based shaders respond smoothly to wind speed changes instead of snapping suddenly. When I first made these, I wasn't planning any live changes in wind conditions. Now I'm adding occasional gusty winds to add to the immersiveness of the world. 🍃 #GodotEngine #gamedev #indiedev
Shoutout to the EffectTextureMaker site for being such a useful tool for vfx textures~ mebiusbox.github.io/contents/Eff...
Started a vertex color flow map painter a few years ago for the waterfalls, but got distracted by the Grass System TM. Picked it back up and cleaned it, it's pretty basic but it does what it needs to :) #gamedev
Started a vertex color flow map painter a few years ago for the waterfalls, but got distracted by the Grass System TM. Picked it back up and cleaned it, it's pretty basic but it does what it needs to :) #gamedev
Made some editor tools for testing edibles. Made a shader that distorts/discolors food so that I don't need to create special meshes and textures for EVERY cook state of EVERY item. #GodotEngine #gamedev #indiedev