Tzu-Mao Li

@tzumaoli.bsky.social

https://cseweb.ucsd.edu/~tzli/ computer graphics, programming systems, machine learning, differentiable graphics

"We're all worried," as what it means to do research (in my field, Theoretical CS) seems to be shifting, and shifting fast. What to do? Senior researchers must lead by example, knowing that not everything will pan out. What I'm suggesting below may not work everywhere, but here's my own advice: 1/

Hopefully one last SIGGRAPH advertisement. I, myself, yours truly, will present on Haolin's behalf a data-driven method for joint adaptive sampling and quadrature for integration. Wed R408A. In the end of the talk I'll argue why everyone is doing the wrong thing. Paper: suikasibyl.github.io/nqr

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For people coming to SIGGRAPH next week: Xuan will present this paper on Thursday 9:50am in the "Prevent Collision" session in Room 403A. Come chat with us!

Tzu-Mao Li@tzumaoli.bsky.social · 2mo ago

github.com/txstc55/yasps Check out Xuan's work on a new programming language for writing modular and high-performance physical simulation code from energy definition. The key is two differentiable relational operators (join/union) that model the sparsity structure between the attributes and energy.

People who're coming to SIGGRAPH next week: this paper will be presented by Venkat next Tuesday at 9:50am in the "Layout & Procedural" session at room 403A (I don't know why they put us in this session =.=). Please come and chat with us!

Tzu-Mao Li@tzumaoli.bsky.social · 3mo ago

iveevi.github.io/rcgp/ Check out Venkat's work on a new graphics programming language on statically enforcing correctness of heterogeneous graphics programs (e.g., resources declared on host must match shaders at compile time). The compiler is open sourced and let us know if you have any comment!

github.com/txstc55/yasps Check out Xuan's work on a new programming language for writing modular and high-performance physical simulation code from energy definition. The key is two differentiable relational operators (join/union) that model the sparsity structure between the attributes and energy.

iveevi.github.io/rcgp/ Check out Venkat's work on a new graphics programming language on statically enforcing correctness of heterogeneous graphics programs (e.g., resources declared on host must match shaders at compile time). The compiler is open sourced and let us know if you have any comment!

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"...it would be as though our brain, which constitutes the physical, material condition of our thoughts, were unable to follow what we do, so that from now on we would indeed need artificial machines to do our thinking and speaking." Hannah Arendt, 'The Human Condition', 1958.

"AI has transformed programming forever", but what does that even mean? I mean, Sublime Text has transformed the way I and many programmed forever since it came out (with much less cost), but I don't see the same amount of excitement around it. Sorry, have to rant, back to writing proposals. : (

🎄 Introducing our paper A Generalizable Light Transport 3D Embedding for Global Illumination lnkd.in/gQUMSAyV . 🙈 Just as Transformers learn long-range relationships between words or pixels, our new paper shows they can also learn how light interacts and bounces around a 3D scene.

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Anything outside of Nyquist-Shannon limit is "hallucination". It used to have cooler names aliasing/noise. I think the key difference between the two is that human are good at catching aliasing/noise (even anti-aliasing), but not good at noticing hallucination. So "hallucination" feels like cheating

My lab will be recruiting at all levels. PhD students, postdocs, and a research engineering position (worldwide for PhD/postdoc, EU candidates only for the engineering position). If you're at SIGGRAPH, I'd love to talk to you if you are interested in any of these.

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Rendering nerds! Check out our latest work "Vector-Valued Monte Carlo Integration Using Ratio Control Variates" that has just gotten the best paper award at SIGGRAPH 2025. This paper presents a method that reduces variance of a wide range of rendering and diff. rendering tasks with negligible cost.

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