@vanity-ibex.bsky.social
Made a yt video for Shading pointclouds in Blender: www.youtube.com/watch?v=wYqq... (stable noise, Billboard UVs & spritesheets)
Blender - Pointcloud Shading Tricks (stable noise, Billboard UVs & spritesheets)
YouTube video by vanity_ibex
youtube.com
Released "settle" for #houdini. It finds viable rotations for any input model. It's on sale right now with a free demo version
Implemented "Putting Rigidbodies to Rest" in #houdini to generate plausible transforms for geometries without simulation
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev
Gave the #houdini Mild Slope Solver a nice Update vanity-ibex.xyz/blog/mildslo...
Wrote a Blog about the CellMapper I released recently: vanity-ibex.xyz/blog/edge-aw...
Building an Edge-Aware Cell Mapper for Houdini COPs | vanity_ibex
Learn how to create an edge aware cell mapper in houdini cops
vanity-ibex.xyz
Added adaptive subdivision and uv rotation to the #houdini Atlas Mapper, which enables sweet truchet tiles
Find out how to translate papers into working tools in Houdini. Get an overview of the general ML workflow and dive into specifics with an implementation case study. Presented by Jakob Ringler. www.youtube.com/watch?v=WQWc... #houdini
From Research Papers to Houdini Tools | Jakob Ringler | Houdini HIVE AI 2025
Learn how to translate papers into working tools in Houdini. Get and overview of the general ML workflow and dive into the specifics with an implementation c...
youtube.com
@sidefx.bsky.social recently published the 3 ML projects I built during my time in Toronto :) If you want to teach Houdini how to understand your drawings, learn how to build an ML groom deformer or how to use PCA to dejitter animations, you can find the files and tutorials on their website!
dusting off my account to inform you that #sidefxhoudini #vexember 2025 has commenced over on the @cgwiki.bsky.social discord. Kicking off, we're keeping it simple with some basic attribute animation through code to get what could be a loading animation, fui elements, etc.
Fake Datamoshing in #Houdini Cops. Input is just video, no keyframes. Trying to mimic P & I-Frames via Blockmatching (it's doing too much)
Falling sand on images in COPS OpenCL #Houdini inspired by the Oneohtrix Point Never - D.I.S. music video
Generating interesting Branching structures using Markov Chains in #Houdini