simon says

@vertexpos.bsky.social

Technical Artist in Games and 3D Things shader dev account of @weltraumimport.bsky.social for more curated postings and funnsies yayy https://vertexpos.carrd.co/

older games often have a display centric approach to real-time rendering, like, painting lighting into object textures was very common, or straight up using photographs as textures this lets you take very direct control over the look! modern rendering is different (short thread)

Osaka, we 🐇@osaka.zone · 3mo ago

Kelly Slater's Pro Surfer (2002) how the did they get the water to look like that, this is incredible I don't mean the reflections, look at the shape of the wave as it moves, the lighting, the glow.. This and the game loop are **amazing** and needs to be studied This is lost technology oh my god

new account yay! this is gonna be more of a public frontend for dev posting and sharing because having art, hobby, crafts, and shader things fused in one account was really limiting with who i share my social media to. 💧spheres