Videogame Workshop

@videogameworkshop.com

Independent videogame development studio. Our games are puzzley, interesting, and easy for anyone to play. We share our insights and dialogue as we develop. videogameworkshop.com

If you're stressing about releasing your game on steam because you might mess something up, this should help your imposter syndrome: Ubisoft released Heroes of Might and Magic 3 on steam... without including the game. #gamedev #indiedev www.polygon.com/ubisoft-hero...

Ubisoft’s Botched Release of Classic Might and Magic Game Was a Hilarious Blunder

Ubisoft accidentally launched Heroes of Might and Magic 3 Complete on Steam without the game files, while its new remake divides longtime fans.

polygon.com

Part of Nintendo's E3 1996 B-Roll (recently digitized by VGHF) includes early footage of Mario Kart 64, then known as Super Mario Kart R! In this clip you'll find a different title screen, different character icons, and Kamek the Magikoopa as a playable racer.

We took a week off to celebrate a year of weekly headliners (!!!) We're working on some some cool stuff and we're thinking about switching headliner to a monthly or biweekly format. But, for now enjoy bigger headliner cause a lot of stuff happened these past two weeks!

In Super Mario Bros.: The Lost Levels, green trampolines make Mario jump so high he goes offscreen for 6 seconds. By extracting his position values from the code, we can "zoom out" the stage and visualize his actual arc, which reveals just how absurdly high the jump is.

Jump Height: 1186 pixels (5 vertical screens)
Jump Distance: 900 pixels (3.5 horizontal screens)
Jump Duration: 360 frames (6 seconds)
Source: info: Jdaster64, supermariofiles.wordpress.com

This is still one of the best visualizations of how optimizing draw calls looks like at run time! Horizon Zero Dawn's open wold is vast, but not all of it is in active memory or rendered while you play. Instead, just the chunks of the level that are needed are loaded. #gamedev #indiedev