Dennispr

@dennis.videogameworkshop.com

I make games that might teach you a thing or two! Currently making cool stuff at www.videogameworkshop.com I talk about designing developing and playing games + programming. PhD, Speaker: LEGO, GDC, TEDx Previous: PBS' Hero Elementary + Skillsville

I don't think I'll ever recover from trying to partner with a school and asking why GitHub was blocked on their network. The IT head was not familiar with GitHub. Their response? "That's only good for viruses. That's where all the kids download viruses!"

OpenAI accidentally created 3 distinct AI "societies" that built a secret message board, coordinated to cheat their evaluations, hacked Hugging Face and gained admin access to an OpenAI research cluster. Moltbook was just a warmup. This is the reality of giving AI agents unfettered internet access.

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If you're stressing about releasing your game on steam because you might mess something up, this should help your imposter syndrome: Ubisoft released Heroes of Might and Magic 3 on steam... without including the game. #gamedev #indiedev www.polygon.com/ubisoft-hero...

Ubisoft’s Botched Release of Classic Might and Magic Game Was a Hilarious Blunder

Ubisoft accidentally launched Heroes of Might and Magic 3 Complete on Steam without the game files, while its new remake divides longtime fans.

polygon.com

Happy to realize (maybe a bit late) that I'm not alone, and *most* designers want to go back and redo a bad mechanic, level, or even a whole game. It's alluring to prove the idea/concept was good but the execution was bad. The danger is you could be doing something cooler. #gamedev #indiedev

I just heard a talking head say "we're finding that games are only a good investment if you want to make games". That insight probably cost them $$$ which they will, i'm assuming, not invest into games.