The Vulkan Working Group

@vulkan.org

Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account. 🦋 Official account: https://vulkan.org/

What would it take to bring Mesa’s open source Vulkan driver for AMD GPUs to Windows? RADV’s experimental Windows port is moving closer to real workloads, while highlighting a key challenge ahead: a stable interface to AMD’s proprietary kernel driver: col.la/portradv @vulkan.org #RADV #Mesa

Cracking Windows Open: Porting RADV to WIN32

RADV’s experimental Windows port explores bringing Mesa’s open source Vulkan driver for AMD GPUs to real workloads while outlining the path toward stable support.

col.la

LunarG's white paper, Configuring Vulkan Layers, has been updated for Vulkan SDK 1.4.335 and newer, bringing greater consistency, easier discovery of layer features, & smoother workflows for developers working with validation, profiles, extensions, and utility layers. www.lunarg.com/updated-conf...

UPDATED! Configuring Vulkan Layers White Paper - LunarG

Christophe Riccio of LunarG has updated Configuring Vulkan Layers white paper. Download this valuable reference as a white paper now!

lunarg.com

ICYMI: Weston 15.0 is out now. It brings a new Lua-based shell for fully customizable window management, an experimental Vulkan renderer, and a wide range of improvements across color handling, media playback, and display performance. col.la/weston15 #Weston #Wayland #OpenSource @vulkan.org

Weston 15.0 is here: Lua shells, Vulkan rendering, and a smoother display stack

Weston 15.0 has arrived, bringing a brand new Lua-based shell for fully customizable window management, an experimental Vulkan renderer, and a host of improvements.

col.la