OpenXR now has tiered Adopter fees by company size — lowering the cost of conformance for smaller XR makers, same technical bar. www.khronos.org/blog/openxr-... SIGGRAPH LA: OpenXR session today 2-3:30pm PDT www.khronos.org/events/siggr... #OpenXR #SIGGRAPH2026 #XR #AR #VR #spatial
The Khronos Group
@khronos.org
Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing. 🦋 Official account: https://www.khronos.org
In the runup to today's Real-Time Shading BOF at #SIGGRAPH2026, Khronos has released the Shader Ecosystem Survey Results. It captures a clear picture of how the real-time shading community works today and where standardization efforts can deliver the greatest impact. www.khronos.org/blog/shader-...
SIGGRAPH 2026 is well underway and we just held the Khronos Fast Forward to a great crowd! There's plenty left! Check-out our event's page for full list of Khronos activities: www.khronos.org/events/siggr... #Siggraph2026 #Khronos
This series is about "Collaborative Engineering" — using AI deliberately and rigorously, not just autocomplete. It sets up an AI-enhanced toolchain, teaches you to pick and specialize models for graphics work, and shows where multimodal vision models can be trusted. docs.vulkan.org/tutorial/lat...
The Khronos Group today announced that the KHR_interactivity extension for glTF 2.0 has been submitted for ratification. www.khronos.org/news/press/g... #glTF #interactivity #coding #programming
Vulkan's hardest topic, rebuilt around the modern standard. This series replaces legacy 1.0 barrier soup with `vk::DependencyInfo` and timeline semaphores, then uses that foundation to architect an engine-grade frame loop. docs.vulkan.org/tutorial/lat... #vulkan #gpu #cpu #synchronization
The Khronos Group today announced dates and venue for two co-located events: Vulkanised 2027 (February 8–10) and the Real-Time Shading Symposium 2027 (February 11–12). Both events will be hosted at Howest University of Applied Sciences. www.khronos.org/news/press/k... #vulkan #vulkanised #RTSS2026
Khronos Announces Vulkanised 2027 and Real-Time Shading Symposium 2027
The Khronos Group today announced dates and venue for two co-located…
khronos.org
New Tutorial - OpenXR and Vulkan 1.3 Spatial Computing Walking from the OpenXR/Vulkan 1.3 handshake all the way to multi-GPU CAVE installations and light-field rendering — everything needed to ship real spatial computing applications. docs.vulkan.org/tutorial/lat... #Vulkan #OpenXR #spatial #3D
Vulkanised 2027, the 9th Vulkan Developer Conference, heads to Kortrijk, Belgium on February 8–10, 2027, hosted by HOWEST University of Applied Sciences. Call for Submission is now open. Learn more: vulkan.org/events/vulka... #Vulkanised2027 #Vulkan #GraphicsProgramming #GPU #CallForSubmissions
The Khronos Group has sponsored the glTF 2.0 Importer/Exporter for Autodesk 3ds Max open-source project, and today has released the resulting glTF importer and exporter plugins. Free for all to use. www.khronos.org/blog/khronos... #glTF #Autodesk #3dsMax #opensource
This Friday at High Performance Graphics 2026, Kai Zhang will be presenting on neural.slang at 11am. See all Khronos' scheduled talks at HPG: www.khronos.org/events/high-... #HPG2026 #slang
Optimizing Vulkan for tile-based GPUs? The Vulkan Guide's Tile Based Rendering (TBR) best practices page is a great resource. Full guide: docs.vulkan.org/guide/latest... #Vulkan #GPU #Programming #GameDev
Tile Based Rendering (TBR) Best Practices :: Vulkan Documentation Project
docs.vulkan.org
"Unlock the GPU as a general-purpose engine, not just a rasterizer." This series takes you past `vkCmdDispatch` and into how compute actually executes on real hardware — occupancy, latency hiding, the Vulkan memory model, and subgroup operations that let […] [Original post on fosstodon.org]
Vulkan is deprecating host-side ray tracing acceleration structure build commands in favor of a single, device-address-based path. This aligns #Vulkan Ray Tracing with the direction of DirectX Raytracing, modern engine architecture, and hardware trends. www.khronos.org/blog/vulkan-... #RayTracing
*Run trained neural networks on the GPU — your way, your pipeline.* A pragmatic, three-path series: integrate battle-tested libraries (TensorFlow Lite, ONNX Runtime, PyTorch Mobile, DirectML), compile models through an ML compiler (IREE, TVM, OpenXLA), or […] [Original post on fosstodon.org]
Khronos Group Welcomes Bolt Graphics as Contributor Member Bolt Graphics is a semiconductor startup building the fastest and most efficient graphics processors. Bolt's goal is to enable the public to easily create, simulate and consume immersive experiences. www.bolt.graphics
Home - Bolt Graphics
We completely re-designed the GPU to give architects, gamers, artists, and researchers what they need to change the world. Bring your ideas to life with Zeus.
bolt.graphics
We want to thank all of those that have taken the time to fill out the Real-Time Shader survey. We've had a tremendous response. If you haven't completed the survey yet, there's still time! The survey closes this Friday. We want to hear from you
Help improve the shader ecosystem for HLSL + cross-platform devs – 2026 Shader Ecosystem Survey (closes July 10) www.surveymonkey.com/r/LKWFQ3M #HLSL #DirectX #UnityShaders #UnrealShaders #GraphicsProgramming #ShaderDev #GameDev
Help improve the shader ecosystem for HLSL + cross-platform devs – 2026 Shader Ecosystem Survey (closes July 10) www.surveymonkey.com/r/LKWFQ3M #HLSL #DirectX #UnityShaders #UnrealShaders #GraphicsProgramming #ShaderDev #GameDev
2026 Shader Ecosystem Survey
Take this survey powered by surveymonkey.com. Create your own surveys for free.
surveymonkey.com
We are live at #AWE2026! Come see us in Booth #1041 and talk to us about the latest news for glTF, OpenXR, Vulkan and the OMBI Sneeze metaverse browser. We also have cool luggage tags you can pick up. Learn more about Khronos' activities at AWE: www.khronos.org/events/highl... #glTF #OpenXR #Vulkan
Khronos has announced glTF 2.1 — a backward-compatible update focused on large, composed scenes. New: external assets, scene packaging, BVH, thumbnails, 64-bit GLB, and more. Spec development is open on GitHub. Learn more: www.khronos.org/blog/introdu... #glTF #3D #spatial #BIM #Geospatial
Khronos has formed a Volumetric Media Subgroup to extend glTF for interoperability across the volumetric pipeline — capture, encoding, streaming, and playback. The effort includes a liaison agreement with the Volumetric Format Association Learn more: khr.io/1o3 #volumetric #glTF #openstandards
Khronos Launches Initiative to Extend glTF for Volumetric Media
Any interested organizations are invited to join Khronos to help define new glTF capabilities to enable interoperable volumetric capture, streaming and playback
khr.io
The Metaverse Standards Forum is heading to AWE 2026 in Long Beach (June 15-18) and we have a lot to share. We'll be showcasing OMBI -- the Open Metaverse Browser Initiative -- and Sneeze, the open-source metaverse browser engine. Learn more at metaverse-standards.org/event/awe-20... #AWE2026
Khronos will host a WebGL+WebGPU BOF at SIGGRAPH 2026 in Los Angeles on Wednesday, July 22 at 9:00 AM. (Full schedule coming soon.) Do you have a product or demo based on these APIs that you would like to share? If so, please email events@khronosgroup.org and we'll get you on the agenda.
Slides and video recordings from IWOCL 2026 are now available! Held May 6–8 in Heilbronn, this year's program covered OpenCL, SYCL, heterogeneous compute, AI inference, exascale frameworks, and more. Browse the full program: www.iwocl.org/iwocl-2026/c... #OpenCL #SYCL #GPU
The metaverse shouldn't be a collection of walled gardens. MSF's new Web of Worlds whitepaper lays out a practical, open framework for a truly interconnected 3D web, where virtual worlds are as easy to navigate as websites. Learn more: metaverse-standards.org/news/blog/an... #interoperability #OWP
Join developers and integrators at the 2026 Cesium Developer Conference in Philadelphia where the community comes together to shape the future of open geospatial technologies. Explore the event page for more information: cesium.com/events/cesiu... #glTF #gaussian #splats #3dtiles #digitaltwins
Cesium Developer Conference
2026 Cesium Developer Conference
cesium.com
Khronos is at AWE USA 2026 in Long Beach, June 15-18. Find us at Booth 1041 for OpenXR, glTF, Gaussian Splats, XR performance sessions, and more. www.khronos.org/events/awe-2... #AWE2026 #OpenXR #glTF #XR #SpatialComputing #OpenStandards #Gaussian
Khronos Releases OpenCL 3.1 with New Core Features for Heterogeneous Compute and AI @khronos.org #OpenCL #HPCwire Link: ow.ly/LhXP50YV1uW
Khronos Releases OpenCL 3.1 with New Core Features for Heterogeneous Compute and AI - HPCwire
May 5, 2026 — On the eve of IWOCL 2026, the Khronos OpenCL Working Group has released OpenCL 3.1, bringing widely deployed, field-proven capabilities into the core specification to expand functionali...
ow.ly
The Vulkan SC SDK is here. One installer. Full toolchain. Linux+Windows. Built with @RasterGrid, includes everything you need for safety-critical Vulkan development -- validation layers, pipeline cache tools, CMake integration, and more. Feedback welcome. www.khronos.org/blog/vulkan-...
Vulkan SC SDK Released: An Integrated Toolchain for Vulkan Safety-Critical Development
Developers building safety-critical applications can now get started with Vulkan® SC faster than ever. The new Vulkan SC SDK is a simpler way to install and use a comprehensive set of tools and utilit...
khronos.org
OpenCL 3.1 just dropped. Khronos is tightening the spec by making SPIR-V kernels, subgroups, and integer dot products part of the core. Also improves memory model + sync and aligns device IDs with Vulkan. www.khronos.org/blog/opencl-... #OpenCL #GPU #Compute
OpenCL 3.1 is Here
On the eve of IWOCL 2026, the Khronos® OpenCL Working Group has released OpenCL™ 3.1, bringing widely deployed, field-proven capabilities into the core specification to expand functionality, includin...
khronos.org