The Khronos Group

@khronos.org

Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing. 🦋 Official account: https://www.khronos.org

The Khronos Group today announced dates and venue for two co-located events: Vulkanised 2027 (February 8–10) and the Real-Time Shading Symposium 2027 (February 11–12). Both events will be hosted at Howest University of Applied Sciences. www.khronos.org/news/press/k... #vulkan #vulkanised #RTSS2026

Khronos Announces Vulkanised 2027 and Real-Time Shading Symposium 2027

The Khronos Group today announced dates and venue for two co-located…

khronos.org

Khronos Group Welcomes Bolt Graphics as Contributor Member Bolt Graphics is a semiconductor startup building the fastest and most efficient graphics processors. Bolt's goal is to enable the public to easily create, simulate and consume immersive experiences. www.bolt.graphics

Home - Bolt Graphics

We completely re-designed the GPU to give architects, gamers, artists, and researchers what they need to change the world. Bring your ideas to life with Zeus.

bolt.graphics

We want to thank all of those that have taken the time to fill out the Real-Time Shader survey. We've had a tremendous response. If you haven't completed the survey yet, there's still time! The survey closes this Friday. We want to hear from you

The Khronos Group@khronos.org · last mo.

Help improve the shader ecosystem for HLSL + cross-platform devs – 2026 Shader Ecosystem Survey (closes July 10) www.surveymonkey.com/r/LKWFQ3M #HLSL #DirectX #UnityShaders #UnrealShaders #GraphicsProgramming #ShaderDev #GameDev

Khronos has formed a Volumetric Media Subgroup to extend glTF for interoperability across the volumetric pipeline — capture, encoding, streaming, and playback. The effort includes a liaison agreement with the Volumetric Format Association Learn more: khr.io/1o3 #volumetric #glTF #openstandards

Khronos Launches Initiative to Extend glTF for Volumetric Media

Any interested organizations are invited to join Khronos to help define new glTF capabilities to enable interoperable volumetric capture, streaming and playback

khr.io

Khronos will host a WebGL+WebGPU BOF at SIGGRAPH 2026 in Los Angeles on Wednesday, July 22 at 9:00 AM. (Full schedule coming soon.) Do you have a product or demo based on these APIs that you would like to share? If so, please email events@khronosgroup.org and we'll get you on the agenda.

The Vulkan SC SDK is here. One installer. Full toolchain. Linux+Windows. Built with @RasterGrid, includes everything you need for safety-critical Vulkan development -- validation layers, pipeline cache tools, CMake integration, and more. Feedback welcome. www.khronos.org/blog/vulkan-...

Vulkan SC SDK Released: An Integrated Toolchain for Vulkan Safety-Critical Development

Developers building safety-critical applications can now get started with Vulkan® SC faster than ever. The new Vulkan SC SDK is a simpler way to install and use a comprehensive set of tools and utilit...

khronos.org