welbee 🐝

@welbeebee.bsky.social

(he/him) 29 yr old computer engineer, and game dev with other hobbies. Game Projects: welbee.itch.io business/etc. email: welby.dev@gmail.com

Applying for Medicaid after Losing Job: "Perhaps you qualify for Medicaid... BUT FIRST! You must beat il Piantissimo in a race, while getting this form filled by your previous employer and delivered with copies of documents proving residency! [Deadline: 48seconds from now]"

video game screenshot of Super Mario Sunshine, where mario is holding a generic form standing in front of il Piantissimo ready to race

the Marvel Rivals Captain America Swimsuit skin over-the-top reaction videos rly show who's seen a Bara man before and who hasn't. ig I'm glad normies are getting culturally enriched.

whoever at Microsoft voted in favor of Bing Videos search having a middle layer player instead of going to the web page, should be sent to software crimes jail. (and you can't turn it off and extensions can only auto-clickthrough)

U.S. Primary Care Physicians will be like "go take a quick fasting blood-work test for me, just for a fun routine check-up. It's just $376 before insurance." "No, you can't have extra Adderall in advance of your insurance ending, but don't worry it's just $25/month."

The U.S. is a nightmare where you're forced to ride your bike on roads with cars. They were behind me for not even 30secs when they started honking and yells slurs and threatening to hurt me. 2PM in Pgh, Southside Flats.

(sorry repost, had to fix something) lulinya fieldwork/hazardous outfit idea i enjoy having a sorta standard clothing style for these scifi characters, but clothing types vary for what theyre doing. like how the last art of her was more casual

Bild

one annoying thing abt making a game heavily inspired by PEAK is that i come to a lot of design decisions where i try to think of an improvement that fits my game better only to come to nearly identical design decisions as PEAK.

Network multiplayer game dev is funny. B/c I feel like i spent a lot of time in Singleplayer games learning systems to optimize & maximize quality, but in Multiplayer, everything breaks in the most complex ways, so you go back to doing the suboptimal simple debuggable designs to make progress.

my take-away from Highguard's crash on impact is that big Marketing tends to be over-valued, because the risk is under-assesed. A good marketing campaign can sell a bad product, but one bad marketing choice with high visibility can nuke a good product.

chart of Highguard playercount dropping from 100k to 1k in a month