Wide Kotik

@widekotik.bsky.social

ENG: Gamedev, 95. I enjoy making the more update-based or episodic games. Low tier hardware focus. Godot 4 OpenGL. RU: Геймдев. 1995. Люблю игры с фокусом на обновления или эпизоды. Нацелены на старое железо. Godot 4 OpenGL. https://taplink.cc/widekotik

Took a while but upgraded my Godot projects to use UID instead of Res when loading from scripts. Hover mouse over res link. Click on show in filesystem. Right click on selected file, copy UID. Replace.

In Godot: trying to design HUD and menu without "touch emulate mouse" looks to be very hard. Keeping it turned on feels essential. But then it's harder to design sensor gameplay if both mouse and touch are involved. I guess I have to disable mouse in gameplay if touch screen is detected.

Are you ready for a bouncing blast from the past? Direct your bouncy ball to the goal and watch it endlessly bounce, breaking walls along the way! Now available on the App Store and Google Play Store! Links down in the comments~ #puzzlegames