It's funny watching GitHub CoPilot ( @github.com ) try to run Linux commands over and over on Windows. The PowerShell equivalent is `Select-Object -Last 100`, by the way.
Aaron Franke
@aaronfranke.dev
Software Engineer. glTF enthusiast. Frequent contributor to Godot Engine. Furry. He/him. Born 1999-01-13.
Sometimes it feels like the Godot devs are just making stuff up lol
This week, we tested out vehicles! We held a team scavenger hunt, which was a lot of fun. thankyou -> @aaronfranke.dev, for the vehicle's logic @cnlohr.bsky.social for cilbox @maebbie.bsky.social for putting together the video below Basis is a framework, MIT-licensed, built on top of Unity
Yinglet Creator version 1.1.2 has been released. A community contribution from the talented @aaronfranke.dev, this update adds additional export functionality for glTF, VRM, and G3MF formats. Full patch notes: store.steampowered.com/news/app/395...
Yinglet Creator - More Export Functionality - Version 1.1.2 Patch Notes - Steam News
Happy new year! Export support has been added for the glTF, VRM, and G3MF formats Unlike the Blender export, these formats will actually export sliders These formats also export with a ready-to-use se...
store.steampowered.com
The Godot patch notes made me laugh, so I added sound effects to it
A new dynamic seat system is coming to Basis VR @basisvr.org! It includes support for any size avatars on any size seats, in any orientation, with the legs and spine at any angle. This uses the same data as in the @openmetaverse.bsky.social OMI_seat standard. PR: github.com/BasisVR/Basi...
If Unreal can switch to Y up, America can switch to the metric system.
WebGPU support github.com/godotengine/...
Add WebGPU support · Issue #6646 · godotengine/godot-proposals
Describe the project you are working on Looks like this will ship with Chromium 113 and Firefox 113 (yes, both will have the same version). See https://developer.chrome.com/blog/webgpu-release/ and...
github.com
Nested collision shapes in bodies github.com/godotengine/...
Allow CollisionShape nodes to be indirect children of bodies by aaronfranke · Pull Request #77937 · godotengine/godot
EDIT: Note that when this PR was first opened there were some caveats, but those have been resolved now. It should now be fully working including supporting when any node in the tree updates its tr...
github.com
Global addons github.com/godotengine/...
Add support for global plugins/universal addons · Issue #831 · godotengine/godot-proposals
Describe the project you are working on: For this the specific project doesn't matter, what matters is that I'm using the same addon for several of my projects. Describe the problem or limitation y...
github.com