Abdou Bouam

@abdoubouam.bsky.social

3D artist | Game Dev ⵣ🇩🇿 | I speak English and Kabyle, some French and Arabic He/Him | Views are my own Tools I use : Blender, Substance, Unreal, Marmoset, Plasticity No NFTs or Gen-AI https://linktr.ee/abdoubouam

I'm Erin, a photographer focusing on the desolate feeling of urban isolation and capturing the eerie energy emanating from utility poles. Always looking to collaborate if you want to use my photos, just DM me! I post photos daily. You can buy prints of my art here: ersatzautonomy.darkroom.com

Tip : if some parts of a trimsheet look too flat and you can't use POM, you can make 3D models, then flatten the normals (Data Transfer modifier > Face Corner Data > Normals. Transfer the normals from a flat plane). The result looks much better

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Sentinel Day 24 The day job wiped me out last week, but I finally have gotten back into it. Started with cleaning up some of the lines around the front windows, And swapped out the last of the remaining taillights I have some work to do cleaning up topology in the rear still, some pinching to fix

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Hello everyone! Many of you likely saw this image recently with the Apple TV+ 'Neuromancer' promotion. Some know, others don't, but this artwork is mine, created alongside actor & post-production artist Milton Menezes, as a personal project and a homage to the original Neuromancer romance

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Finished the statue models for the environment. Since they are not super important assets, I skipped manual retopo and got lazy with UVing. If there are issues I'll go back and fix them. (I don't think it's necessary but I pixelated the nipples and genitals just in case)

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Some statues for the RE-inspired environment. I'm adding details to the t-pose version, then I'll work in fixing deformations and pose specific details. I used the base meshes from the Blender starter assets, and references poses from TrueRef

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Sentinel Day 18, Spent alot of time working on cleaning up topology and remaking areas of the front. This area in particular needed some attention, where the fenders attached to the rest of the body. as well as this area around the lights. The last photo is the area I'll be tackling next.

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