I'm Erin, a photographer focusing on the desolate feeling of urban isolation and capturing the eerie energy emanating from utility poles. Always looking to collaborate if you want to use my photos, just DM me! I post photos daily. You can buy prints of my art here: ersatzautonomy.darkroom.com
Abdou Bouam
@abdoubouam.bsky.social
3D artist | Game Dev ⵣ🇩🇿 | I speak English and Kabyle, some French and Arabic He/Him | Views are my own Tools I use : Blender, Substance, Unreal, Marmoset, Plasticity No NFTs or Gen-AI https://linktr.ee/abdoubouam
I think Im going to tackle the trees next. They were always just place holder that I made in treeit quickly
Concept art for the Praetor Suit from DOOM: The Dark Ages | Revelations DLC All Images © id Software, LLC, a Zenimax Media Company.
Stop-mo PNGtuber for @foxander.bsky.social in the style of Fantastic Mr. Fox. Foxander messaged me about the idea and it seemed so cool! He sent me drawings and screenshots for the idea I got to work, it took a bit, but I streamed most of the process and am happy with the result! #3dart #vtuber
Quick material to get back in to it Trying to recover from burnout so setting a time limit and sticking to it 🙂
I was in group chat with friends, and we decided to make this material for fun. It's not super polished, I made this in maybe 1 hour? But I'm happy with it
Tip : if some parts of a trimsheet look too flat and you can't use POM, you can make 3D models, then flatten the normals (Data Transfer modifier > Face Corner Data > Normals. Transfer the normals from a flat plane). The result looks much better
Sentinel Day 24 The day job wiped me out last week, but I finally have gotten back into it. Started with cleaning up some of the lines around the front windows, And swapped out the last of the remaining taillights I have some work to do cleaning up topology in the rear still, some pinching to fix
Hello everyone! Many of you likely saw this image recently with the Apple TV+ 'Neuromancer' promotion. Some know, others don't, but this artwork is mine, created alongside actor & post-production artist Milton Menezes, as a personal project and a homage to the original Neuromancer romance
I made some wood materials for my scene. I also imported the marble tiles and set everything up in Unreal
Added head bobbing. 3 different animations for idle, walk and run. Probably too much for actual gameplay, but it'll work for an environment showcase
he looks like he'd taste like a blue jolly rancher
I made a censor/pixelation effect in Unreal. I probably won't use it for the project, but I wanted to experiment and see if it can be done
Finished the statue models for the environment. Since they are not super important assets, I skipped manual retopo and got lazy with UVing. If there are issues I'll go back and fix them. (I don't think it's necessary but I pixelated the nipples and genitals just in case)
Some statues for the RE-inspired environment. I'm adding details to the t-pose version, then I'll work in fixing deformations and pose specific details. I used the base meshes from the Blender starter assets, and references poses from TrueRef
Sentinel Day 18, Spent alot of time working on cleaning up topology and remaking areas of the front. This area in particular needed some attention, where the fenders attached to the rest of the body. as well as this area around the lights. The last photo is the area I'll be tackling next.
Skyboxes now available ✨ totally free for everyone, for anything (CC0, public domain). Includes 5 skies with instructions on how to use them! kenney.nl/assets/skybo... Please share with your friends 🙇♂️
Will try and do proper photos/videos in a few days, but I finished chibi Amaterasu for @pepperpokearts.bsky.social ‘s Okami raffle prize :) Painting during a heatwave is horrendous… the paint keeps drying too fast and the room with our painting desk is the hottest 😭