The best way to make a successful game remains: make 10 games
Recently had the opportunity to build 3 demos to demonstrate the power of game feel!
“Just add the crafting from Minecraft” “Just add the BFG from Doom” “Just add X from game Y” How many times have you heard this? Join me in this class is about building features that serve your game’s vision, not someone else’s. www.intogames.courses/course/desig...
Design Masterclass: How to S.T.E.A.L Like a Game Designer (23 Feb)
Led by an active studio designer who hires and mentors juniors, this design masterclass emphasises communication, diplomacy, and industry workflow. You’ll learn how professional game designers break d...
intogames.courses
GodotCon 2026 is happening soon and it is time to submit your proposals! 🇳🇱 Amsterdam 📅 23-24 of April 📍Pathé Amsterdam Noord The ticket shop up yet, but you can start submitting your proposals for talks or workshops using this link: 🔗 talks.godotengine.org/godotcon-ams...
GodotCon Amsterdam 2026
Schedule, talks and talk submissions for GodotCon Amsterdam 2026
talks.godotengine.org
damn this went hard
Today's Load-bearing Tomato addresses the age old question: "why don't the devs just [SOCIAL MEDIA OPINION]" It turns out, "a lot of reasons", but if you never have to test your ideas, you never have to discover why they're not any good. loadbearingtomato.com/p/why-chasin...
Hi Internet! I'm Drew and THIS IS MY FACE. If this GIF has ever brought you joy in the past, I humbly ask you to consider making a donation to the National MS Society. It would mean a lot to me and to those I know affected by the disease! Donate at blinkingguy.com
Two months ago, I kicked off a weekly Level Design Resources series on LinkedIn. Now that I’ve started reposting them here, I compiled them into a easy-to-access Archive on my portfolio! marceloviannajr.myportfolio.com/level-design... #gamedev #indiedev #leveldesign #gamedesign #learn #games
There is nothing in game development that cannot be fixed with refactoring, k-pop and caffeine
a cat is playing in a bathtub with the words " refactoring code " above it
ALT: a cat is playing in a bathtub with the words " refactoring code " above it
media.tenor.com
I strongly believe that mechanics should evoke theme. If I want fast, loose, cinematic action, I don't want to roll out a square grid and sit through ten minute turns. If I'm playing horror, I want to feel vulnerable. Different systems inherently feel different to play and contribute to the mood.
I’m curious about the logic behind the interest in playing many different TTRPGs. Is it: A) the search for the new favorite? Or B) experience new styles of play? Or C) the community of players? Or D) avoiding burnout?
It's the 10th anniversary of Everybody's Gone to the Rapture. Here's a thread of images that very few people will have seen. Thanks to the opportunity that Sony Santa Monica gave us, we had the freedom to explore ideas, even if that meant we left a lot of amazing work on the cutting room floor...
Career journey of a game dev Intern: I can't wait to learn how games are made! Assoc: I can't believe that's how games are made Mid: I still have no idea how games get made Senior: No one knows how games are made Leadership: I can't believe that game got made
Miro is a 4X real-time strategy game
Excel is a factory/automation game
One day I will open Unreal, validate FMOD and things will just… work. But not today 😔
there are many kinds of people who make games. but also maybe we can be mostly boiled down to: 1: struggled in school, always a bit defiant, passionate about (game from when they were 13), neurodivergent 2: teacher's pet, people-pleaser, games saved their life, no other life skill, neurodivergent
i posted “Why making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail.” to @itch.io too! it’s already got a few thoughtful comments 😌💕 itch.io/blog/913864/... i do appreciate how this ended up being meaningful to people. #GameDev
Why making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail.
( ~ this is a talk turned blog post ~ ) In game industry social media, or in bigger conferences like GDC, you will have a lot of talks about how to make a successful game. Success is a very subjective...
itch.io
"It's not possible anymore to promise anyone a safe career in the game industry, if they just work hard enough, have enough of a portfolio, or pursue the right education. It is however possible to promise that anyone can be in the game space as artists, exploring what the craft means to them. "
i posted “Why making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail.” to @itch.io too! it’s already got a few thoughtful comments 😌💕 itch.io/blog/913864/... i do appreciate how this ended up being meaningful to people. #GameDev
Art time, I made Blutgang from Fire Emblem Three Houses! I previously made Marianne's relic when FE3H first came out, but wanted to give it another bash after making Aymr for the 5th annviersary last year.
went and wrote about gameplay loops :) blog.joeyschutz.com/the-case-aga...
blogging about gameplay loops....
something gamers don’t know: in dev lore is secondary to your game systems. if the systems don’t function u ain’t got lore & if ur lore ain’t expanding on ur systems then u got two separate ideas not in agreement. figuring out what systems suggest is the primary story component in early dev
The reason crafting is in every game now: It's like money laundering for game designers Let me explain.
RPGs that have a hungry stat should also have a hangry feat - instead of dying you deal and you take extra damage during combat but your dialogue options become more incoherent and bitchy
Here's that Uncharted 4 downhill chase section played in blockmesh vs art blockmesh vs final art. There are a million stages between.
I have a joke about gamedev but it’s compiling shaders (7,174)…
I have a joke about game development, but I can’t figure out how to add it to the joke epic in jira hold on I swear the button was here yesterday
Since people have been asking, I've created a "Background Radiation" Games Industry Starter Pack! The goal is a pack that gives you a good horizontal overview of the games industry and its surrounding fields - and the conversations happening there. go.bsky.app/RxQCsKS