Linsey Raymaekers

@linseyray.bsky.social

🌱 #SoloDev working on a cozy nature restoration game 🌷✨ 🏛️ #Houdini procedural modelling 💼 Prev: Unity dev at wooga 🏳‍🌈 she/they 📍 Berlin | linseyray.github.io

📢 CALLING ALL NONBINARY GAME DEVS! 📢 i'm helping run a steam sale event to showcase games made by nonbinary devs during the week of international nonbinary day! if you fit this description, fill out the form by may 18 👉 forms.gle/cx9AqFfPqzF9... please share & send to all your nb dev friends!!

Nonbinary Coded Games Submission Form

This is a submission form for the Steam sale event, Nonbinary Coded Games, which will be happening from July 13 10:00 AM Pacific Time to July 20 10:00 AM Pacific Time. (July 14 is International Non-Bi...

forms.gle

Alright, here it is: I collected ~100 #GameDev starter packs and put them all on one Notion page! ✨ They're categorized by: 🍃 Location 🍃 Discipline 🍃 Game Genre 🍃 & more! It also includes tips / labellers / block lists that I've stumbled on. I hope this helps you settle in & reconnect! 😊 👉 LINK

a sample screenshot of the notion page with vertical rows of links to gamedev related starterpacks and the title "BlueSky GameDev Starter Packs”

Going into 2026, a reminder for everyone who's fallen off the creative wagon, game dev, writing, art, music, whatever, no matter how long:

A post by c.a.t.y.a.y that reads, "I wonder what my art could've been if I didn't quit". Iggy responds, "I wonder what it will be if you start again"

Hey #PitchYaGame! We're making a game for fans of Wall-E, Treasure Planet and Studio Ghibli. Rusthaven is an adventure-management game about second chances. Join a collective of lost robots restoring a polluted planet. Build a new home out of a rusty old Skyship using re-purposed scrap.

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You left. Now they're dead. Immersive sim narrative first person cleaner AMBROSIA SKY is coming out NEXT WEEK! "beautiful, intimate, and deeply affecting" - @ign.com "equal parts System Shock and Powerwash Simulator" - @pcgamer.com Steam & Epic, November 10, 9am EST. Links below!

As we all know the game industry is going through very turbulent times, unfortunately this has also affected several members of our collective. The silver lining is that one of the largest rooms in our coworking space in Berlin will be available from September 1st. More info in thread...

The Saftladen logo. It's an organge holding a gamepad.

I do see and practice an alternative routes to survival for #indidevs 1. Micro-scale. 2. Foster a returning audience. 3. Through building a franchise that can exploit bundled sales, brand recognition etc. 4. Stick to your franchise,re-use, recycle and expand so you can: 5. Punch above your weight.

Rami Ismail (رامي)@ramiismail.com · last yr.

Viv is 100% correct here. Your options are always one of three: 1. Do not make an indie game. 2. Get funding, usually by making something that fits a very narrow and useless definition of "safe", and subsequently losing agency over your production reality. 3. Have another income or means.

❄️ A new journey begins! ❄️ We’ve been keeping this one under wraps for *checks calendar* 5 YEARS! But it’s finally time to reveal IKUMA: The Frozen Compass Join Sam & his sled dog Ellie as they brave the Arctic’s cold... and uncover something far more sinister. ❤️ Wishlist: bit.ly/_IKUMA

"to democratize art is not every person having a cute drawing made in seconds, to democratize art is every person having time and health to learn and make art if they chose to, and mainly to have the means to think and relate introspectively with art."

Bertoni@thebertoni.bsky.social · last yr.

Pq democratizar a arte não é toda pessoa ter um desenho bonitinho feito em segundos, democratizar arte é toda pessoa ter tempo e saúde pra aprender e produzir arte se quiser mas principalmente ter condição pra pensar e se relacionar com arte com introspecção.

I’ve been pretty quiet on here lately but I'm happy to say that my game is coming along quite nicely! I made good progress on some of the groundwork the past months - will be sharing WIPs real soon ✨ including some Houdini tooling as well... 😊🧡 (spoiler: APEX!)

Do you make weird, artsy, short-form videogames? Or know someone who does? Check out this new zine project I've been working on (intended to kind of bridge poetry/academia/art world/indie games) - and consider submitting a game for the first issue! www.gamepoems.org

Game Poems Magazine

Game Poems is an online literary magazine dedicated to exploring the artistic and poetic potential of short-form videogames. The videogame poem is a concept that challenges traditional boundaries betw...

gamepoems.org