albertnez

@albertnez.com

Solo Indie dev using Godot Engine. Making a 2D Snowboarding Roguelike: http://s.team/a/4288970/ Made a game about Trolleys: http://s.team/a/2372500/ And other stuff: albertnez.com

😁⚡️ Exciting NEWS!! The new PinKeep trailer is out! The game changed so much over the past several months. We had to create a new trailer to make you as excited about it as we are! Check out the demo on Steam and share your thoughts!

The plugin is already in the AssetLib!! Since the plugin stores the settings and cheatsheets globally, you can add it to any project in like 3 clicks, directly in the engine!! #Godot #GameDev #Tool

Screenshot of Godot Engine showing the AssetLib tab, where my Cheatsheet Viewer Plugin can be downloaded directly!
Christophe 🌱@qaqelol.bsky.social · 4mo ago

My free #Godot cheatsheet viewer plugin along with all +14 free cheatsheets are now available!! You can optionally buy the Ready-To-Go collection to support me and download all free cheatsheets in one go! qaqelol.itch.io/cheatsheet-v... #GameDev #Indie #GodotEngine #Free #Addon

A friend of mine who runs these things always repeats something to me along the lines of "Playtests and Research isn't for telling you the right thing to do, it's to confirm to you that your assumptions are correct and that your intentions are getting through to the players" and that's stuck with me

Dan Marshall@danthat.bsky.social · 5mo ago

Unpopular opinion, but a lot of this "doing it right" mentality is how we wind up with games all feeling the exact same. Difficulty spikes, weird controls, ropey onboarding all of it critical to prevent games feeling like they're ground down and pumped out safe mush. www.reddit.com/r/gamedev/s/...

Walking on the street. I put my headphones on, and play Emptylands - Blood Cultures. I close my eyes, and teleport instantly into the Underworld from @skatestory.com. I love games that build such a connection with the music, that let's you go back to that world from it.

I was wasting too much time going to the specific scenarios I wanted to test in my game (even with LimboConsole), so I made a dropdown of scenarios next to the play buttons in #GodotEngine, so I just need to press F5 and that's it.

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I always had the issue that in signal receiving callables I needed to declare all parameters, even though I only wanted to respond to an emitted signal, and not use the provided params. Varargs to the rescue: `signal_name.connect(func(..._ignored): …)`. Nicer and clearer 🥰 #godotengine #gdscript

Some days ago, my girlfriend and I did old vinyl painting with acrylics, so I painted my favorite album cover "Currents" from Tame Impala.

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