Cards now perform their effects in multiple operations, which are now properly displayed. #bevy
AlephCubed
@alephcubed.com
I sometimes post about my programming projects. Other than that I lurk in the darkness.
type Null = Option<!>; const null: Null = None; type bool = Option<Null>; const true: bool= Some(null); const false: bool = None;
My Balatro-like #bevy card game now has a basic gameplay loop and card upgrades!
Does Not Rhyme -through -cough -though -rough -bough Does Rhyme -pony -bologna
It may be hot, but the #bevymergetrain keeps on rolling! Read along as I work through our unmerged, community-approved backlog of work, and learn a thing or two about Rust, open source and game dev <3 One day you too will be able to decipher rendering acronyms! gist.github.com/alice-i-ceci...
Bevy merge train for 2026-07-20
Bevy merge train for 2026-07-20. GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
🤯 Our largest blog post and development update is now LIVE! - 20+ Videos - 30+ Screenshots & artwork - 35+ Pages (when printed) worth of content diving into Chapter 1 and loads of stuff surrounding it! See what's coming to Hytale in the next few months! Read it here: hytale.com/news/2026/7/...
I've finally got cards with unique effects (and temporary visuals) in my Balatro-like card game made in #bevy. The effects are just standard components/systems, and the cards themselves are defined in config files and spawned via reflection.
*Finally* feeling better after some lingering illness, so the #bevymergetrain is back on its tracks. Hop on board, and learn about all sorts of interesting Rust facts, game dev details and the mundane experience of maintaining open source libraries collaboratively <3
AI is great. It's allowed software developers to build their towers taller and taller. Soon they will reach Heaven and greet God
This is a really good piece on the ways fascist movements are currently funded and how they mainstream their ideas through diagonalist strategies. Really recommend taking a week or a sick day to watch it.
Link: youtu.be/K35FtbuyTh4
Been working on a grid-based, Balatro-like card game in #bevy lately. It's taken way to long, but I feel like I'm actually getting somewhere now.
This might be one of the best pieces of AI literacy content I’ve seen online so far — it’s long, but very nuanced and well researched… and is coming from another leftist! I wish people would listen to people like Dr. Fatima instead of Ed Zitron.
How to (Anti) AI Better
YouTube video by Dr. Fatima
youtu.be
just so people have some heads up: gonna have to do a 2x price hike to use microcosm services. this is to keep up with rising tech costs, as everyone is facing. - $0/mo today - increasing 2x to $0/mo next month thanks for your continued support and happy querying
The wait is over... Anisota virginiensis is here! A big evolution in our experiment of what social media can be. • Spells • Post Poetry • Blended Feeds • Alt Text Generator • Post Adviser • Support for @standard.site, @grain.social, @teal.fm, @leaflet.pub • More... Enter the forest: anisota.net
Employee Slowly Realizes Boss Attempting To Have Normal Conversation With Her https://theonion.com/employee-slowly-realizes-boss-attempting-to-have-normal-1819575932/
AI: virtually no subject provokes such vitriol in my communities. I can grant the haters many of its harms, but their solutions leave much to be desired. I fear for the future even as I wonder at the future we are living. And so, dear hater, I must write: shaping.systems/blog/ai-suck...
AI sucks. Hating it is not enough.
A jeremiad on uninvention and bitter hope
shaping.systems
Another Monday, another #bevymergetrain. We're into Bevy 0.20 in earnest now, and I'm very excited to be back into feature-mode, rather than endless fixes and technical writing :) Follow along, and get a slice of what #opensource #rust looks like in practice: gist.github.com/alice-i-ceci...
Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
Bevy 0.19
Thanks to 261 contributors, 1185 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.19 release on crates.…
bevy.org
A little late, but I have a new #bevymergetrain for y'all :) 13 lofi open source PRs for you to vibe to. When error handling is the highlight you know you're in for a relaxing time: gist.github.com/alice-i-ceci... Enjoy <3 It's good to get those done; backlogs suck!
Bevy Merge Train for 2026-06-16
Bevy Merge Train for 2026-06-16. GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
People Make Games traveled to Michigan to meet Jerry Gretzinger, an 84-year-old man, who's spent most of his life working away on a single, giant map to an imaginary world. www.youtube.com/watch?v=Is8N...
The Man Who's Spent a Lifetime Making One, Giant Map
YouTube video by People Make Games
youtube.com
After getting distracted by multiple other side projects, I’m back to working on my Beatleader iOS app. Added player searching/filtering via shortcuts, and images to Player entities. #beatsaber
auth: it's just a list! authorization tends to bring out Strong Opinions ™️ so we decided to try to keep it as simple as possible in the protocol & let the applications build higher-level abstractions give it a read & let me know your thoughts!
Permissioned Data Diary 6: Boring Auth
In which we resist the temptation to invent a clever authorization model & pick the boring one instead.
dholms.leaflet.pub