Ian's analysis about a longstanding internal tension in American universities, increasingly laid bare in the past years due to external pressures, is astute, and rings particularly true with my own experience as a 'teaching professor' in the UC system over the past 10 years.
Nathan Altice
@altice.bsky.social
Game designer, researcher, and archivist. Synth destroyer. Makes old things new. Teaching Professor of Computational Media at UCSC. Wrote I AM ERROR.
there are things that annoy me that a lot of people will do when producing their music now that is like "what you're supposed to do" in the same way slamming 80's percussion and blaring synth horns was "what you're supposed to do" in the late 80's. most things end up being specific to an era
I've made a new dialogue system. It's open source, has a friendly editor, and runs on Unreal, Unity, Javascript, and Godot. You can find it at patterkit.dev And I've written too much text about it over here: medium.com/@wildwinter/...
PatterKit - Write it, play it, test it, ship it.
An open toolkit for dialogue and branching narrative in games. Your writers author in a calm, code-free editor; you drop one small file into Unity, Unreal, Godot, or the web and play it.
patterkit.dev
Research measuring the effects of AI in education has a major quality control problem that should disqualify most of it from being considered in policy discussions or applied in teaching practice. Quick new post from me codeactsineducation.wordpress.com/2026/06/26/t...
The problem with evidence production on AI in education
Photo by Camille Villanueva on Unsplash The research field of artificial intelligence in education (AIED) has a long history of investigating the effects of AI on learning and other educational out…
codeactsineducation.wordpress.com
Neverland Ranch and Epstein Island were functionally the exact same thing
Hey folks! We have an anonymous release today of a very early Punch-Out prototype! There's a lot to see in it (but not hear); check out the @gamehistoryorg.bsky.social video here! www.youtube.com/watch?v=3T5A...
This Punch-Out!! Prototype is Unlike Anything We've Seen Before
YouTube video by The Video Game History Foundation
youtube.com
Look, I have no special affinity to Star Trek, but this visual pun seemed too good to pass up for a game programming topic slide.
I'm excited to share that Game Poems Issue 1 is now live at www.gamepoems.com/issue01 A new online literary magazine dedicated to exploring the artistic and poetic potential of short-form videogames by publishing new games directly in a playable format. Thanks for playing and sharing!
Game Poems #1
An online literary magazine publishing short-form videogames directly in a playable format. Issue #1 features interactive works by international artists and game designers.
gamepoems.com
Spotlight Golf contained very state-of-the-art technology for its time, which enabled it to create a unique gameplay experience. According to the Australasian Golf Museum, this tech qualifies it as the "first computer game" and maybe the first electronic computer. Let's investigate this.
Britain in the mid-1930s does not seem like a time or place of leisure innovation with the circumstances of war in Europe, yet it proved a fertile ground for the evolution of #arcade games. Today we'll look at one of the most fascinating games from this period: Spotlight Golf!
Just a reminder to check for your name in this list of books that OpenAI trained from. If your name is there, they probably owe you several thousand dollars. OpenAI cried that if everyone eligible author files, the company will go bankrupt, so I'm alerting every author I have ever spoken to.
Search LibGen, the Pirated-Books Database That Meta Used to Train AI
Millions of books and scientific papers are captured in the collection’s current iteration.
theatlantic.com
You all can stop searching, because I found the worst academic book cover of all time.
Quite possibly one of the best/unfortunate typos from an academic text I've ever run across. (From MacKenzie's Human-Computer Interaction 2E textbook.)
teachers! excited to share a new website at this late date of Aug 15 to try to help us collectively prepare for back to school in the interpretative humanities classroom assaulted by the AI grift, so we don't have to go it alone. take a look, share, + most importantly: CONTRIBUTE against-a-i.com
AGAINST AI
against-a-i.com
We've acquired the historic game magazine Computer Entertainer. As in, we got the rights. We own the magazine. And we're putting it into the Creative Commons for anyone to use for free. Learn more: gamehistory.org/computerente...
This is amongst the most impactful two minutes of broadcasting I’ve ever seen. By Emma Murphy, International Editor, ITV News. #Gaza
🎮📜 It’s that time of year game history friends! 📜🎮 The July 2025 issue of ROMchip: A Journal of Game Histories is HERE! 🕹️📖 www.romchip.org 🌟 get cozy, get reading 📚✨ SUBSCRIBE: eepurl.com/crCul1 DONATE: bit.ly/3ve1oqZ 🧵 below!
ROMchip
ROMchip: A Journal of Game Histories is a platform designed for the advancement of critical historical studies of games.
romchip.org
UCSC dining hall workers need support for their May 1st strike. Their goal is a modest $500, so please kick in if you can. gofund.me/03fde845
Donate to Support UCSC Dining Hall Workers' Strike on May 1st!, organized by Riley Pickenpaugh
Our chapter of YDSA is raising money to help support our campus… Riley Pickenpaugh needs your support for Support UCSC Dining Hall Workers' Strike on May 1st!
gofund.me
I'm hoping to have Cherry Cough Syrup finished by summer. All mainline levels are in place. Brand new UI. Lots of quality of life improvements. Now all the hard work of wrapping up loose ends.
This would be both a great look and a great sound design approach to a motorcycle racing/traversal game.
From: Bobby's in Deep (1985), dir. Toshio Hirata, Madhouse/Project Team Argos
At some point, I'll share more about my new class, Games as Technical Culture (now on my second iteration), but for now I'm excited to finally have a class that incorporates @ibogost.bsky.social 's How to Talk About Video Games as a means to talk about culturally-informed game criticism.
It's CHARITY MEGABUNDLE TIME! And there's some absolute gems in this one, including Tunic which is just an all-timer and everyone should have it in their library. So let's do a little thread showcasing some of the games, and also the tools you might find handy to navigate this & other Itch bundles.
The California Fire Relief Bundle is live!! Benefitting survivors of the SoCal wildfires through the Community Organized Relief Effort (CORE). Featuring 400+ games: Tunic! Tangle Tower! Catlateral Damage! Hidden Folks! Cook, Serve, Delicious! And more! $10 minimum!! itch.io/b/2863/calif...
It’s the @romchip.bsky.social fundraiser stream today!! 12 hours of game goodness streamed by various cool people to raise money to keep ROMchip going and open to everyone. Watch and donate! twitch.tv/romchipjournal
ROMchipJournal - Twitch
Tinahacks Runs Super Mario World All Castles! | ROMchip Journal Fundraiser 2025 | !donate !schedule !raffle
twitch.tv
Exceptionally thoughtful writing about exceptionally interesting games. 👇
If you're at a bit of a loose end this weekend, why not click this way and enjoy a random feature on my site? I've written almost 600 articles covering games on 42 different formats, so I'm sure you'll find something you'll like! kimimithegameeatingshemonster.com?random
Kendrick’s boldest move might’ve been bringing back ragged boot cut jeans with the early 00s wash.
we can and should be candid about what it means if someone says that they want to accumulate and centralize (and therefore validate or invalidate) the entire world in the form of data. what does that kind of central authority describe? on its face we're describing systems of authoritarian nature.
I've developed a new slide design style this quarter that I'm really happy with. It has a touch of 90s editorial graphic design.