Ian Thomas

@wildwinter.bsky.social

Games, books, larp, films, rats, and shoggoths. Narrative Director. Brit in Stockholm. He/him. Narrative Tools and Articles: https://storytools.se

I wanted to collect some stuff into index cards so I could get back to them. And share that with Rachel. Digitally. Partly because I have a poor memory. A simple card database. God help me, I even missed MS Access. So I built one. You can use it, if you like. wildwinter.medium.com/wildcards-wh...

Wildcards: Where’s my simple card database?

TL;DR: God help me, I actually miss Microsoft Access and FileMaker. I built Wildcards: a fast, local-first way to keep information on…

wildwinter.medium.com

Happy Saturday - potential opportunities. I'm putting together a database of writers for potential upcoming roles. IF these opportunities go forward, they would be freelance contract roles. The work would take place on GMT/GMT+1 time. If interested please read the whole thread before responding.

I got annoyed that my pipeline tools might fail when writing files into Perforce, Github or any other repo. So here is a tiny open-source library that handles checking out, adding, and deleting files for whichever version control system happens to be in place. wildwinter.medium.com/simple-versi...

Simple Version Control Lib

TL;DR — a tiny agnostic wrapper around version control systems, so your game tools don’t have to care which one the user has. Find the code…

wildwinter.medium.com

I got annoyed that my pipeline tools might fail when writing files into Perforce, Github or any other repo. So here is a tiny open-source library that handles checking out, adding, and deleting files for whichever version control system happens to be in place. wildwinter.medium.com/simple-versi...

Simple Version Control Lib

TL;DR — a tiny agnostic wrapper around version control systems, so your game tools don’t have to care which one the user has. Find the code…

wildwinter.medium.com

Greg Davies: Great task, well done. Didn‘t eat a thing. Persephone: Thank you. Alex Horne: Ah. Well. Let’s take another look at that pomegranate.

📖 THE GAME NARRATIVE KALEIDOSCOPE ❄️ is out NOW! www.inklestudios.com/kaleidoscope 100+ essays on writing & narrative design, with articles from the writers of Baldur's Gate 3, Control, Call of Duty, Prince of Persia, Tomb Raider, Sam and Max... ALSO the Kaleidoscope Podcast with 2 full eps!

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Ah, shit... woke up in a mysterious and abandoned location, and I've lost my memory. I hope a series of gradually escalating challenges positioned between me and escape can instruct me how to open doors, use my powers, and double jump.

Interesting feedback on "but this doesn't make sense for use with Ink" and that's true, for a bunch of 'proper' uses of Ink it's not necessarily useful. Mostly this is me noodling to see what tools I can build, but a lot of ways Ink is being used now is not necessarily what Ink was designed for.

It's strange how 1994's 'The Paper' (Michael Keaton, Glenn Close) won so many more awards than 1996's 'The Rock' (Sean Connery, Nicholas Cage) and yet was beaten by *checks notes* Edward Scissorhands- No, never mind.