Amini Allight
@amini-allight.org
Solo game developer, VR enthusiast. Developing LambdaMod, a free and open source multiplayer game with VR support
hooray! eric (audio toy) has achieved triple-mixed-metaphor bliss! the outer language transpiles to C and lets me write arbitrary DSP-ish stuff (think, new synths, algorithms); it can embed strudel style patterns via inline mininotation, AND submodules with guis, including... trackers, that now...
One of my most requested articles is something on inverse kinematics and foot sliding. I finally found the time to write up the little recipes that have served me well through the years, including an offline method I used recently that works surprisingly nicely. theorangeduck.com/page/inverse...
This explains how bloom works in optics. Check it out! youtu.be/QWqb5Gewbx8
What is bloom? (And how is it simulated?)
YouTube video by AngeTheGreat
youtu.be
"We have Steam Frame at home" Steam Frame at home:
Endless Legend 2 - 1.0 announcement date trailer #gaming #TurnTheTide
The talk I presented at #SIGGRAPH2026 is now available on YouTube, for anyone who couldn’t attend or would like to revisit it :) youtu.be/OFJYBUArVPc?...
Dual Contouring of Signed Distance Data - SIGGRAPH 2026 [Technical paper presentation]
YouTube video by Xiana Carrera
youtu.be
1/6 Excited to share our #SIGGRAPH2026 paper, Dual Contouring of Signed Distance Data! We propose a new method for reconstructing sharp meshes from discrete samples of signed distance functions (SDFs) that does not require gradients. Project page: gatc.cs.columbia.edu/projects/dua...
got some Steam Controller v2 Swift bindings up and running for ALVR, though I won't be able to actually integrate them properly for another week
I wish when recording staticy radio dialogue that cuts out more devs would record the entire line and then cut it afterwards I can usually hear in the voice that they've finished speaking, the final word sounds different somehow
When I'm blocking out 3D environments I always have a human character in the scene for scale reference so I can eyeball things as I go.
Harder than you'd think to write an algorithm to find and close these holes where two procedurally-constructed edge lines meet, my brain is exhausted 😩 #gamedev
I left EA yesterday and am now officially on summer vacation, woo! After a few weeks ill be joining Bolt Graphics, a startup GPU company, aiming to put the graphics back into graphics processing unit. It's a small company with a bold but respectable plan. Wish me / us luck! youtu.be/-fZM9wOvbh0?...
A New Gaming GPU Challenger: Bolt Graphics Takes Aim at NVIDIA
YouTube video by Gamers Nexus
youtu.be
Vault Breaker is a much improved version of Marathon for me, still tense and difficult without being miserable, I thought it might be boring having only one map but actually it reminds me of Prey: Mooncrash, which I love Just wish it was going last longer than two weeks
Trying to keep NaNs out of your project is so tough if you weren't fanatical about it from day one Apparently rotations can cause your unit vectors to lengthen so dot(p, q) returns a number slightly larger than 1, which causes acos(dot(p, q)) to return NaN I've been doing that for years 😭 #gamedev
Added a few new chamfered cuboid primitives to help spice up game masters' sci-fi environments! #gamedev
From my vibration-based audio synthesis experiments It shouldn't be doing that at all, but it's cool that it is 😅
Catching the last few bugs with editing the new prism grid primitive #gamedev #screenshotsaturday
Ive seen multiple posts online saying that "there are no game devs doing games without AI today" which is complete bullshit Raise yor hand if you don’t use any form of LLM and actively avoid it ✋
Here's my new prism grid primitive which lets you easily create industrial structures like radio masts, bridges and cranes with three different triangulation options and an optional taper #gamedev
AH HAH Here we fuckin go, thanks all! wassimulator.com/blog/program... This has lateral slip ratio / the friction circle. It covers the above, basically.
Programming Vehicles in Games
The fundamental principles needed to get a functional vehicle in your game.
wassimulator.com
At last I updated my (free & public domain) tabletop ruleset! I got rid of some clunky language and improved the guidance about when to roll for groups of player characters, to better reflect how I've been playing it in practice You can get the new version below: amini-allight.itch.io/freehack
Freehack by Amini Allight
A tabletop roleplaying game in the Free Kriegsspiel Revolution (FKR) tradition.
amini-allight.itch.io