Shannon

@aquietforce.bsky.social

🇨🇦 Game Developer. Former film crew, occasional artist. Play the FLESH BLOSSOM DEMO! https://store.steampowered.com/app/4421960/Flesh_Blossom/ 🚫No AI or I'll kick your ass She/they

Wolverine's GPS Trail and Sonar UI stuff feels like accessibility features that could be super useful to disabled gamers, I wonder why they keep it on by default? Is there even the option to turn it off? Bizarre.

finished commission of Nyx, main character of Sacred Night by zaracastleauthor!! She asked for "divine feminine" so I had to throw in some Florence Welch hands. (Also everything really is better with sparkles ✨)

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Hey. It's my birthday today. It would be a great present if I was asked to art direct another game soon. I'm broke and desperate. My rates are standard for a senior artist, I'm fluent in all 2D art pipelines, and I ship games.

Some people believe that we are collectively suffering from an ‘eclipse hangover’ and that the overwhelming, crushing physical discomfort in your chest is actually just your skeleton trying to shift back to its natural feral shape. The only cure is Lycanthropy. Good luck, babe

Digital art, my work. A comic page of a women changing into a werewolf. The text reads ‘Embrace change’

The space between all things. Everything dances in #Iceland. The place where the planet smells freshly baked. If the earth doesn't knock you down with its swaying, the wind will. The only way to stay upright is through dance.

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We did something different with the credits for Demonschool. We used this format: name, title, lengthy description of what they did. Often you see credits in games where you don't know what the credited developer was actually responsible for. We wanted to give people proper, actual credit.

Credits for Brent Porter (3D art lead) and Catherine Menabde (2D art lead) are shown here. There's a lengthy description of what they did, with a  pastiche of various Demonschool characters underneath, messing around with a computer.