Art of Battletech & Mechwarrior

@artofbattletech.bsky.social

Preserving, remembering and celebrating the great artistry of the Battletech & Mechwarrior universe. Fan account. Art archive: https://artofbattletech.tumblr.com/archive

Time now for Part Two of my BattleTech Gen Con super8 diary! This installment covers the Masters and Minions tournament and has surprise appearances by the likes of Tracy Hickman and Jordan Weisman!

New 4K Upscales from BattleTech: The Animated Series now available on the Sarna YouTube Channel https://www.sarna.net/news/battletech-new-4k-upscales-from-the-animated-series-now-available-on-the-sarna-youtube-channel/ #BattleTech

Your BattleTech News Round-Up For July, 2026 https://www.sarna.net/news/battletech-news-july-2026/ #BattleTech

My book tour has me back at home in Utah this weekend and I'll be at Hastur Games tomorrow and Game Grid Saratoga Springs on Saturday. Come see me and play some BattleTech!

July 24 - BattleTech event - Hastur Games - 6:00pm 6831 S State Street Midvale UtahGame Grid Saratoga Springs - 1593 N Redwood Road #4 Saratoga Springs, UT 84045 - 7:30 pm July 25

Don't know if I ever shared Bocchi the Urbanmech. Painted her, and a bunch of other BattleTech mechs, to introduce a couple friends to miniature wargaming through Flames of Orion. No one showed any interest whatsoever, so we ended up never playing. #battletech

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We've got a new interview for you! I speak with 35-year BattleTech veteran Chris Hartford to learn how collaboration and creation have evolved in sourcebooks and anthologies, and we share our gripes over American spelling. #BattleTech www.sarna.net/news/battlet...

Writing BattleTech with Chris Hartford | Sarna.net

Sarna speaks to 35-year BattleTech veteran Chris Hartford to learn how collaboration and creation have evolved in sourcebooks and anthologies.

sarna.net

35 years ago, I played Battletech at a facility in Chicago. It was absolutely incredible: Proper first-person multiplayer mech combat using high-end networked PCs and played from inside enclosed pods. Difficult to articulate just how astonishing this experience was. Years ahead of its time.

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I'm super proud to share my first interview on @sarna.net on the development of MechWarrior / Battletech video games - this time with Scott Goffman who worked on MW2 as an artist and it features *never-before-seen storyboards* - link below www.sarna.net/news/how-mec...

Scott Goffman Interview, Artist of MechWarrior 2 | Sarna.net

Artist Scott Goffam gives insight into the creative and technical decisions for the art for MechWarrior 2, as well as never-before-seen design art for the game.

sarna.net

The first of @artofbattletech.bsky.social's interviews has us speaking with Scott Goffman, the artist for MechWarrior 2's key visuals. He talks about the evolution of art in video games and how to make the jump to indie after years of being in big studios. www.sarna.net/news/how-mec...

Scott Goffman Interview, Artist of MechWarrior 2 | Sarna.net

Artist Scott Goffam gives insight into the creative and technical decisions for the art for MechWarrior 2, as well as never-before-seen design art for the game.

sarna.net