Mai Linh Au 🌼
@aumaiiee.bsky.social
she/her📍Birmingham, UK Stylised 3D Environment Artist ᯽ 3D Games Art & Design graduate
Zoo level workflow update! Smoothed out the drag & drop system with a few UX improvements: • Anchor points to chain props (like pipes). • Highlight/darkening system for draggable objects. • Separated translation/rotation gizmos for clarity. #gamedev #indiedev #leveleditor #gameengine
With the recent news this form is open once again. If you've been in a (massive) layoff and feel like my products could help you in your career, please feel free to request any for free. Please don't abuse this, thank you. docs.google.com/forms/d/e/1F...
did you know you can just draw a lil guy. anytime you want you can just draw a lil guy.
I am making art that can run on your 1999 computer. On this low poly computer too, sure! I hope you guys like computers! 💖 #godot #gameart #blender #gamedev #indiegames
Really need to try and post more here... here's what I've been up to! Baby's first conference presentation ✅ had a grand old time at BDiGRA 2026 meeting and chatting with some really cool people. (Hi to everyone who's found me here!) Got to blabber about dress-up for a few minutes :3
Statement from VGHF director Frank Cifaldi on the discontinuation of physical PlayStation media, and the closure of the PS3 and PSP digital storefronts.
A traveller’s sword and sheath. It is designed to be worn against the lower back/waist, often underslung beneath a backpack. The sheath also has a small rail slot that allows for the attachment of useful items, in this case a whetstone. #b3d #substancepainter #gamedev #gameart #indiedev
I'm now available for work making key art, illustrations, concept art, commissions & pixel art I enjoy doing everything 2D in games! I've done art for Overthrown, Moonglow Bay, Loco Motive, Assemble with Care, Wargroove, etc 🖼 Portfolio: lunascimento.art ✉ E-mail: lunascimento.art@gmail.com
Using generative AI for imagery is **directly harmful** to artists, graphic designers, photographers etc. This isn't a vague moral argument: this is just normal, standard theft, except at a completely new scale and social acceptability. We need to reverse that. www.instagram.com/reel/DY2L2-g...
I love sharing numbers so here's a video of how much we spent to make Mythmatch. I break it down by time, discipline, and funding source. youtu.be/cB5lanPUQ1o
How Much an Indie Game Costs to Make
YouTube video by Moo Yu
youtu.be
I actually *cannot* stress enough that we still need traditional websites too. We cannot ask nor expect readers to sign up for an endless amount of subscriptions on top of their already endless amount of subscriptions.
PS: Support Independent Games Media. Visit & adblock whitelist, use their affiliate links, back them directly. If you're in the industry, open up your heart, access, and marketing budgets to them. It's never been more critical. Patreons & substacks etc are good, but we still need trad websites too.
Big ditto here. Saying "Indies are the future, AAA doesn't matter" doesn't acknowledge the many ways indie can also be unsustainable/exploitative--and it doesn't respect the craft of AAA devs! So many cool people making incredibly cool things that couldn't exist otherwise!! Solidarity is important.
Some sculpting work I've been doing on the side for a voluntary indie project with new friends 🪨🌱 #ZBrush #3dsculpting #gameart #3dart
Ten years ago today we shipped Firewatch. I say this every anniversary but it feels both like a lifetime ago and like it was yesterday. Thank you everyone who played it back then or played it today for the first time. Thank you to everyone on the team, I’m still so proud of what we made.