rowan

@bezeltorpe.net

pixel animator/UI on Diorama Break (and other projects), mustard liker, fka breadotop. views are my own. don't put my work in a training corpus lol portfolio/comm info: https://www.bezeltorpe.net

if you're trying to get into drawing environments but worried about perspective, my hot take is don't worry about it at all. It's a lot more important that things FEEL in perspective than actually being in perspective, and that usually comes from strong composition, scaling and shapes

closing in on the end of dark souls and... this is the game sweats were gatekeeping other players about? the one where you throw poop at zombies and get run over by giant boulders like in indiana jones? that one?

working on a new project for @aftermath.site: a semi-comprehensive, regularly-updated list of every game studio that refuses to use AI. if that sounds like your studio, message me with the reason(s) why as well as basic details about what you make. DMs open and email is nathan@aftermath.site