Bret Hudson

@brethudson.com

He/They • AuDHD • Goofball ✏️ Code/edu/tutorials @write.games. 🎙️ Used to run indieFunction.com. Opinions are mine – feel free to make them your own

15 years + 3,000 alums later, what started as a 6-person experiment is now a community of curious, kind programmers: engineers, artists, scientists, hobbyists, all united by a love of programming. If 6 or 12 weeks to focus on what truly interests you sounds appealing, apply! www.recurse.com/apply

Has anyone tried making a turn-based Patapon? The music/rhythm mechanicals are a huge part of its charm, but I do wonder what "Patapon Tactics" looks like

I just tried out CSS anchor positioning for the first time, and it feels like I've been teleported back to 2010, a time when I'd replicate CSS examples but they wouldn't work on my page The container bounds seems to get mucked up when one of the ancestors has `display: grid;`

GAME GARDEN 2026 STARTS NOW!! 🎮🌻 Come today and tomorrow (June 13+14) from 11am-5pm at the Roundhouse Community Centre to check out local indie video games, art, developer talks, AND get some exclusive merch while you’re at it!! The event is free and open to all ages, so bring family & friends! 💚

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so I've been looking at my finances, and all my income sources have plummeted I'm gonna have to shift my focus away from #half-edge and giving talks, because unfortunately they're huge money sinks I can't afford if you can, I'd appreciate your support, especially now ❤️ www.patreon.com/c/acegikmo

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Get more from Freya Holmér on Patreon. Creating video games & media. Support Freya Holmér and get exclusive access to their work.

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Looking for playtesters for Renaine this weekend! - To avoid bias, you must not be my friend or an existing fan - Please be able to commit 5 - 6 hours so you can get to a certain point If that sounds like you, comment here! Shares appreciated! #GameDev #IndieDev

Since updating #Pixelscapes to OpenGLES 3.1, I've been benchmarking multiple rendering pipelines The most promising approach was leveraging SSBOs (Shader Storage Buffer Object) and I was impressed that it looked identical to my other pipeline on the first compile! But then I looked closer...

I'm looking for work! - Characters - Environments - Animations Whatever your needs, I can do it 💪 I've worked on Teardown, Vampire Crawlers and many more! Feel free to DM me or email zachary.soares@zsinked.com

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Last year, miHoYo copied my puzzle game Ouros in Zenless Zone Zero. Because they are a recognized, billion-dollar studio and my game isn't well known, some people are now assuming that their version is the original, and mine is the clone. I hope this video clears that up.

Lots of refactoring around settings going on, and while I was deep in the trenches, I decided to add an overlay debug menu for #Pixelscapes Gonna post a video tomorrow to show it in action, as pictures don't explain it too well

A new debug overlay menu rendering on top of my Android homescreen. The "landscape" button is active (cyan) and the wallpaper in the background reflects the setting