Bret Hudson
@brethudson.com
He/They • AuDHD • Goofball ✏️ Code/edu/tutorials @write.games. 🎙️ Used to run indieFunction.com. Opinions are mine – feel free to make them your own
Omg, @zanzlanz.com's latest game dev video has had me smiling from start to finish. Such a fun presentation for a well-executed, whimsical project youtu.be/Qr3VsZYQy4s?...
How I released a game that has no assets
YouTube video by Zanzlanz
youtu.be
Finally made a browser version of what is probably the best game I’ve made: mattiasgustavsson.itch.io/extrication
Extrication by Mattias Gustavsson
A small point-and-click style adventure game.
mattiasgustavsson.itch.io
I just launched GBJAM 14 on @itch.io! A game jam about making games inspired by the gameboy! The jam will run from September 11th 2026 to September 21st 2026. Sign up now! itch.io/jam/gbjam-14 #GBJAM #gamejam #gamedev
GBJAM 14
A game jam from 2026-09-11 to 2026-10-05 hosted by Polyducks, chasehunter, DL, poltergasm, timconceivable, tatltuae, Traslo, arknano & batfeula. GBJAM is about making games inspired by the gameboy. Th...
itch.io
15 years + 3,000 alums later, what started as a 6-person experiment is now a community of curious, kind programmers: engineers, artists, scientists, hobbyists, all united by a love of programming. If 6 or 12 weeks to focus on what truly interests you sounds appealing, apply! www.recurse.com/apply
Has anyone tried making a turn-based Patapon? The music/rhythm mechanicals are a huge part of its charm, but I do wonder what "Patapon Tactics" looks like
One benefit of waking up at 5 a is that you can finish your doom scrolling by 7a!
RESKEET THIS FOR A LIFETIME OF GOOD KARMA (and one good videogame, to be delivered at some point in 2027) <3
You heard right, we’re announcing N PLUS INFINITY TIMES TWO! Wishlist it on Steam now: store.steampowered.com/app/3040020/...
It's my birthday -- I don't need any presents, but a reskeet/wishlist would be greatly appreciated. ;)
You heard right, we’re announcing N PLUS INFINITY TIMES TWO! Wishlist it on Steam now: store.steampowered.com/app/3040020/...
I just tried out CSS anchor positioning for the first time, and it feels like I've been teleported back to 2010, a time when I'd replicate CSS examples but they wouldn't work on my page The container bounds seems to get mucked up when one of the ancestors has `display: grid;`
Awesome, I love this idea. I also love the pft prefix like it's no big deal that it's giving superpower awareness to CSS. CSS: can I have pointer position? JS: pft! Sure. Hahah prop-for-that.netlify.app/docsite/ 👏
prop-for-that
Expose what JavaScript knows but CSS can't see.
prop-for-that.netlify.app
GAME GARDEN 2026 STARTS NOW!! 🎮🌻 Come today and tomorrow (June 13+14) from 11am-5pm at the Roundhouse Community Centre to check out local indie video games, art, developer talks, AND get some exclusive merch while you’re at it!! The event is free and open to all ages, so bring family & friends! 💚
Okay, my latest Star Trek commission is done! I'm really happy with how it turned out. :D
I'm currently available for work! I have 15 years of experience making art for games - pixel art and 2D, be it still or animated :) I'm specially open for illustrative work, commissions, part time and/or short-term projects! 🎨 lunascimento.art 📬 lunascimento.art@gmail.com
so I've been looking at my finances, and all my income sources have plummeted I'm gonna have to shift my focus away from #half-edge and giving talks, because unfortunately they're huge money sinks I can't afford if you can, I'd appreciate your support, especially now ❤️ www.patreon.com/c/acegikmo
Get more from Freya Holmér on Patreon
Get more from Freya Holmér on Patreon. Creating video games & media. Support Freya Holmér and get exclusive access to their work.
patreon.com
During our Thinky Direct were very excited to announce Mimic Meadows, a mind-bending puzzle game by @sourencho.com about transforming into animals! It's a commercial version of the great free web game Mimic! thinkygames.com/game...
A new N game coming out is probably the most exciting games news to come out the past few days
You heard right, we’re announcing N PLUS INFINITY TIMES TWO! Wishlist it on Steam now: store.steampowered.com/app/3040020/...
Summer Slow Jams dates & themes are live for June, July, and August! Learn and collaborate with the community to make games every month this summer 😎 🍀 Luck 💼 Inventory 🔍 Mystery pigsquad.com/summerslowjams Time to make games together 💖 Thanks to @marlowedobbe.com for this year's art!!
Just started up my Discord bot for the first time in 3 months. It's very obedient
Streaming #gamedev now! twitch.tv/squuuidly ⬅️ "Tales of a Friday Afternoon Squid" Edition! Come do #coworking and stuff! #indiedev
squuuidly - Twitch
Tales of a Friday Afternoon Squid - Squid Soda GameDev Stream 🦑
twitch.tv
The demo is out now! 🐇 🐐 🦅 🐢 🐅 Mimic Meadows is puzzle game about transforming into animals by mimicking their movement. Discover creative ways to wield this power while solving mind-bending puzzles. And attempt to unearth the many secrets of the meadows! store.steampowered.com/app/4136640/...
Since updating #Pixelscapes to OpenGLES 3.1, I've been benchmarking multiple rendering pipelines The most promising approach was leveraging SSBOs (Shader Storage Buffer Object) and I was impressed that it looked identical to my other pipeline on the first compile! But then I looked closer...
I'm looking for work! - Characters - Environments - Animations Whatever your needs, I can do it 💪 I've worked on Teardown, Vampire Crawlers and many more! Feel free to DM me or email zachary.soares@zsinked.com
Last year, miHoYo copied my puzzle game Ouros in Zenless Zone Zero. Because they are a recognized, billion-dollar studio and my game isn't well known, some people are now assuming that their version is the original, and mine is the clone. I hope this video clears that up.
Lots of refactoring around settings going on, and while I was deep in the trenches, I decided to add an overlay debug menu for #Pixelscapes Gonna post a video tomorrow to show it in action, as pictures don't explain it too well