Dan Pearce

@gamedesigndan.bsky.social

I make games in my pajamas. BAFTA Breakthrough, two time BAFTA award nominee and one time winner. Working on SPACE WARLORD BABY TRADING SIMULATOR at Strange Scaffold Prev: I AM YOUR BEAST, CRDM3, Clickolding, 10 Second Ninja X, Castles in the Sky

I'm used to the rhythm of tinkering with side projects basically up until I hit a point where I'm like "hmm, not feeling as inspired rn and this is actually a lot of work" and then table them for a bit but one of them turned a corner recently and now its just in my brain all the time

I can't think of another time I've seen a show do this but Adults, a show I really enjoy but would often introduce people to on a later episode, has released a prequel episode and positioned it as the the new season 1 episode 1, making the original pilot episode 2, episode 2 is now episode 3, etc.

A worker atop a 32-foot-tall model of the Empire State Building. The model was part of the "City of Light" diorama created by Consolidated Edison for the 1939 New York World's Fair. Margaret Bourke-White.

man atop a large model of a building amongst other models and a painted background

look it's dogshit technology and I don't want to give them good ideas but if I was a genAI company trying to sell it to people I'd do a Scarface bit with AI Paccino (with an i) because it looks like Al Paccino (with an L)

News time! 🚨 On August 9th our Steam version will transform to become BIG HOPS TOGETHER. - Play the full adventure ONLINE with 8 players - Pick up and throw your friends - Tongue swing from other players - Steal items from each other's backpacks - Story and collection progress is shared

Making the decision to move over to Godot from unreal for my internal projects. Am after some good resources and primers to help with the transition from a unity/unreal space! Already familiar with the Node concept from previous tinkering, but any protips or gotchas to watch out for doubly helpful