Cameron Paxton🎵DOME KEEPER

@cameronpaxton.com

IGF-nominated game music composer. Dome Keeper | The Mailroom | Engraving | Puzzle Parasite I also release music as c.layne. I'd love to hear about what you're working on! https://lnk.bio/clpmedia

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.

Before full development of Öoo, I built a prototype to test whether bombs could push each other, stack on top of one another, and interact correctly. It looks simple, but implementing these kinds of "obvious" behaviors without using a physics engine was actually much harder than it seems.

Shape Sender Deluxe used to have a scoring system to use as few tools as possible. BUT it stopped people just creatively *playing* with the systems and instead changed it to be about optimization which was less aligned with the game vision.

Game Maker's Toolkit@gamemakerstoolkit.com · last mo.

Game designers! Tell me about a feature / mechanic / thing you added to your game... but then you later removed it and that made the game better!