Caroline Marchal

@caromarchal.bsky.social

CEO & Creative Director of independent narrative studio @interiornight.com CD on As Dusk Falls Former Lead GD on Heavy Rain and Beyond: Two Souls GDC and Develop Advisory Board

Happy World Ocean Day! The ocean is the heart of our life support system, without which we’d all be dead. It’s taken up >90% of the heat from global warming and 30% of our CO₂ emissions. In return, we give it 11 million tonnes of plastic annually, which animals ingest and also become entangled in.

Oceans Awash in Plastic Waste

On a day that many might be headed to the beach, take a moment to consider some of the widespread impacts of all of that plastic, and the ongoing efforts to clean it up.

theatlantic.com

I cannot believe Mythmatch is gonna be out tomorrow. I'm so excited for you all to experience the wonderful work of everyone who contributed to it! And I'm so happy with the game it became! Wishlist now to get the ping tomorrow when it goes live! store.steampowered.com/app/1778050/...

Mythmatch on Steam

Build a community to challenge the gods in this narrative-rich anti-capitalist merge game. Play as outcast Artemis and work alongside the mortals to repair their broken buildings and relationships. Me...

store.steampowered.com

Happy FixForce Early Access Day!!! WE ARE LIVE ➡️ Online co-op extraction platformer for 1-6 people 🤑 Play as a robot repair crew 🔧 Build towers and bridges out of junk 🤖 Play as a head when you die until your friends put you back on a body Snag it on Steam + Epic 🤖🔧🤖🔧🤖🔧

I'll be speaking at GDC this year! Join myself and a cadre of amazing, talented, experienced narrative folks (Alexa Ray Corriea, Diandra Anne Lasrado, Jennifer Svedberg-Yen, Stephen Rhodes, and Evan Narcisse) to discuss writing and narrative design. Thursday March 12, 10:30 am Room 204, South Hall

Veterans Q&A for New Writers and Narrative Designers | Agenda | GDC Festival of Gaming

TheGDC Festival of Gaming program blends expert insight with interactive formats designed to spark ideas, sharpen skills, and connect communities.

schedule.gdconf.com

Big news, friends! Next week we’re officially announcing our studio and revealing our very first game!!! We’ve been pouring our hearts into: the world’s first single-player roguelike fighting game!

Bild

Games are not tech and yet the great people who make them have been owned by Big Tech and are now being discarded en masse, because according to C-suits, tech can replace what they do. It’s a gross miscalculation. Games are art, games need soul. The more we lose talent, the more we’ll lose players.

Rami Ismail (رامي)@ramiismail.com · last yr.

There has to be a better way than this. There has to be a better games industry than this happening to so many people, over and over and over. This isn't good enough.

Had a fantastic time at @baftagames.bsky.social today. Loved chatting with my co-panelists and the smart questions. Thank you @lukethehebble.bsky.social

Luke Hebblethwaite@lukethehebble.bsky.social · last yr.

An essential cup of the ol' Sam Lake on the way to our @baftagames.bsky.social Connect Forum today ☕ I'll be chairing a cracking conversation all about games leadership with the stellar @caromarchal.bsky.social (INT/NIGHT), Veronique Lallier (IO Interactive) and John Clark (Curve/SEGA) 🤩

i think it would be useful for us as a society in this strange age to reorient our definitions of words like “art” art being an act of labour that has emotionally expressive purpose and intent leading things like generated “art” to be defined as, perhaps, “visuals” it’s not art, it’s a visual