... perché? Perché sono dei maledetti perdenti che non sanno praticamente mai quello che stanno facendo
Ciro Continisio
@ciro.continis.io
Game designer/coder, lecturer at times, full-time meme. In the past: coherence, Unity (making Gigaya, Open Projects, Unity Playground). Also been making games (UFHO2, Slybots: Frantic Zone... ?) and Unity tools. He/him/lui/'iss 🇮🇹
If we could ask a quick favour of any Yarn Spinner user, it would be for those who have purchased YS+ to leave a review. Less than 1% of purchases have left a review. Y'all game devs know how much reviews make a difference, and tools are no different. Help us stand out among AI-coded slop 🙏
🔴🟡🔵 BIG WALK 🔴🟡🔵 Out now on Steam, Nintendo Switch 2, and PlayStation 5. Hooray!
He's right. Italy's government is a joke. Trying to get some clout with the racist by leaning on an extraordinary situation happening in Spain. Losers. www.ilpost.it/2026/08/03/s....
Il ministro degli Esteri spagnolo contro l’Italia, sull’immigrazione
Ha accusato il governo Meloni di «non essere all'altezza», dopo la decisione di sospendere Schengen per via dell'arrivo di decine di migliaia di migranti a Ceuta
ilpost.it
I'm looking for 3D artists specialized in Hard Surface modelling for SciFi architecture, Characters and vehicles, please reach out! Really really cool video game project in the works!
Today is my birthday (turning 30), which is the only time each year when I ask you for a repost should you like my art. Have a good day! 🦦🌿✨️ - Simon
Este artículo será para recordar cuando salga el nuevo juego del Blow. De cómo su diseño está cimentado sobre otros juegos no-comerciales de grandes diseñadores, que como han sido críticos con las opiniones fascistas de Blow pues este ha decidido borrar su acreditación.
A complicated game
Who gets credit for Order of the Sinking Star? Where should the names appear for the creators of its source material? And would you notice if a great game designer sat next to you?
gamefile.news
My timeline is FULL of people posting positively about The Mermaid Mask, and I couldn't be happier for the SFB team. I'm also looking forward to playing the game, I'm saving it to play it with my sister like we did for Tangle Towers.
bit of an update for my n64-style demo scene! (complete with authentic low-res crust)🌼 #madewithunity #lowpoly
Woke up to this very disheartening review on my tool. As far as I can tell, this user never reached out to mention what issues they might have been having 😐
To celebrate the rerelease I'm going to post some videos from early development! This is the earliest recorded footage with just the controls / movement idea for mobile
Looking for a publisher? Indie Arena Booth's got you. We made the 14 publishers joining us at gamescom 2026 spill the tea: what they sign, funding, how to pitch, and where they draw the line. Start here: home.indiearenabooth.de/publishers
We're hiring! Are you an experienced, UK-based Unity programmer interested in working with the developers of Alto's Adventure on our next big project? Application link in the comments ⬇️
Fans of our games may be interested to know that our long-term collaborator Richard Hogg has a new website up at www.h099.com He's done deep-dives into the art direction process for Flock & I Am Dead, as well as tons of assorted visual treats from his past work which should delight true Hoggheads
Richard Hogg
Richard Hogg is a game designer and visual artist.
h099.com
Such a good interview.
Today we have something special: a newly translated interview from July 1996 between Shigeru Miyamoto and Kenji Eno! Conducted just weeks after the launch of Mario 64, Eno takes Miyamoto to task (in a friendly way) with several fascinating critiques of its design. shmuplations.com/miyamotoxeno/
Tonight we watched a really good movie: Pillion. Really enjoyed it! youtu.be/b0zJwQuLFuA?...
PILLION trailer | BFI London Film Festival 2025 – 8-19 October
YouTube video by BFI
youtu.be
The Mermaid Mask is out now on Steam, PS5, Switch 1 and Switch 2 - and it's been getting some really excellent reviews...
If a team makes a game that gets great reviews and doesn't sell, that's a biz failing but the silver lining is you caught lighting in a bottle -- protect that team! It's worth its weight in gold. If you jettison the team but keep the biz people, I don't know what to tell you
One of the most rewarding art challenges we took on in The Mermaid Mask was to make all the clues fully 3D. @catherineunger.bsky.social would paint the 2D image as always, and then @kindradantone.bsky.social modelled and painted a 3D model to match it exactly - and the results were quite incredible-
AI is gross! Support REAL human devs making REAL games! 🚫🤖 🎮 Wishlist Young Suns on Steam! store.steampowered.com/app/4149610/...
It's now the last day with the launch discount! Find it here: assetstore.unity.com/packages/too...
BlackBox 2 - Redefined Prefab Workflow | Utilities Tools | Unity Asset Store
Use the BlackBox 2 - Redefined Prefab Workflow from Ciro Continisio on your next project. Find this utility tool & more on the Unity Asset Store.
assetstore.unity.com
It's on launch discount for another 4 days by the way, so act fast if you are thinking of getting it!
Quite happy with the reception for BlackBox 2 so far. It's currently sitting at position 21 in the Utilities category when ordered by Popularity (out of 3800 assets!). So not too bad. (and I just noticed, it's #7 when ordered by Relevance – how did that even work??)
This makes me think about that famous quote where a developer (was it Chris Hecker?) said that the Wii was 2 GameCubes stuck together with duct tape 😅 What do you get if you tape together 5 Wiis?
Switch 2: 59,980 yen Five Wiis: 37,400 yen Tough call…
I disagree. (Mat disabled replies, so I have to quote-reply) Serving games through subscription IS a bad idea when those games could have been sold individually. I always thought so, and now we're living the epilogue of that prediction.
Game Pass wasn't the bad idea. The bad idea was trying to shift Xbox into a subscription-based service group with a massive sub count to align with things like Office 365 in the first place. If anything was going to be able to meet that goal, it was Game Pass. The goal itself was unrealistic.
100,000 WISHLISTS!! 🥹😭 Your support means everything to me, and this is something I always dreamed about! I will use all this incredible energy to continue doing my best with this game!
I've made a new dialogue system. It's open source, has a friendly editor, and runs on Unreal, Unity, Javascript, and Godot. You can find it at patterkit.dev And I've written too much text about it over here: medium.com/@wildwinter/...
PatterKit - Write it, play it, test it, ship it.
An open toolkit for dialogue and branching narrative in games. Your writers author in a calm, code-free editor; you drop one small file into Unity, Unreal, Godot, or the web and play it.
patterkit.dev
Such a lovely game. I've been listening to the soundtrack obsessively for 6 years (it's fantastic), but for some arcane reason I convinced myself that the game was not for me. Today I repaired that, and I have to say, it's an absolutely delightful experience. Try Wilmot's Warehouse if you can!
I keep messing up size and scale if I don’t reference similar assets. So I often end up throwing them all into a scene, and then start drawing on top of a screenshot 🤷🏼 #gamedev #godotengine