Classic Namco Daily

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A daily dose of Classic Namco games, from history, to music, to various merch and ephemera! Account run by joeriley121.bsky.social Racists, transphobes, homophobes, zionists, gen AI users, and bigots of any kind will be immediately blocked.

Update, status of this page 🧵 So first, I found that 4-6 months is probably the more realistic healing timeframe for my hands, and even then, I should be going easier on them than I have been. For these past couple of weeks, the silence here hasn't been because of my hands so much as the fact that-

Years before Pac-Attack, Pac-Man and friends starred in a tile-shifting puzzle game known as Puzzle Club. In this game, players shift tiles around to align groupings of the same sprite horizontally. Although nearly complete, this 1990 title never officially released.

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The i-mode version of Glory of Valkyrie (ワルキューレの栄光) was preserved by Yuuku! Its Android port had been preserved, but its original keitai release had been lost until today! Earlier this year, we also preserved its keitai-exclusive sequel, The Glory of Valkyrie 2.

In 1988, Namco brought a new title to their 'Family' line of sports games, the TOSE developed Namco Classic! This game was exceptionally advanced for an 8-Bit Golf title, allowing the player to select their own club set and including a caddy that gave the player advice on each hole!

Boxart for Namco Classic (1988, TOSE/Namco)A screenshot of Namco Classic (1988, TOSE/Namco) showing the player having just taken a shot.A screenshot of Namco Classic (1988, TOSE/Namco) showing the putting view.A screenshot of Namco Classic (1988, TOSE/Namco) showing the caddy giving the player advice.

In 1986, Tokyo Sogensha published a trilogy of Gamebooks (essentially game novelizations, for those unfamiliar) based on the Tower of Druaga. Written by Suzuki Naoto, each book covers Gil's ascent through twenty floors of Druaga's 60 floor dungeon.

Cover for Volume 1 of Suzuki Naoto's 1986 Tower of Druaga Gamebook Series, The One Enchanted by the Demon (Akuma ni Mise rareshi Sha - 悪魔に魅せられし者)Cover for Volume 2 of Suzuki Naoto's 1986 Tower of Druaga Gamebook Series, Heroes of the Demon Palace (Maguu no Yūsha Tachi - 魔宮の勇者たち)Cover for Volume 3 of Suzuki Naoto's 1986 Tower of Druaga Gamebook Series, Fall of the Demon World (Makai no Metsubou - 魔界の滅亡)

Namco's take on the concepts and design put forward by Atari's 1979 computer hit Star Raiders, Star Luster released in 1985 for the Famicom. It was Namco's first entirely original console game (with Battle City and Warpman being more mechanically enhanced pseudo-sequels to their earlier works).

Boxart for Star Luster (1985, Namco)Gameplay screenshot of Star Luster (1985, Namco)
https://www.mobygames.com/game/52337/star-luster/screenshots/nes/519550/

After directing a well-received followup to Tank Battalion in 1985's Battle City, Hyoudou Takefumi was promoted within Namco and tasked with creating a new arcade game. Starting life as the sci-fi themed Space Alamo, it would eventually materialize as the adorable multi-directional shooter Toy Pop!

Arcade Flyer for Toy Pop (1986, Namco)First page of the arcade instruction card for Toy Pop (1986, Namco)Second page of the arcade instruction card for Toy Pop (1986, Namco)

Every now and again, I find myself wishing that Pac-Man ended up getting an OVA in the same vein as Super Mario Bros.: The Great Mission to Rescue Princess Peach!, and this beautifully animated commercial for 1989's PC Engine port of Pac-Land greatly exacerbates that desire.